Release 0.1.0 - Squeaky Clean
This release bumps up the Delve Framework to version 0.1.0, signalling it's increased stability
Changes include:
- API Changes to be easier work with. Materials, Shaders, and Textures can now be passed by value.
- The example apps all run without memory leaks now, after an audit of all systems
- Quake MDL and Map loading and rendering support
- Shaders can now be loaded from Sokol's YAML reflection files, opening a door to moddable shaders for games
- More Shader and Material API changes around Uniform Blocks, making steps towards all shader data being able to bind automatically