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Super Boarding Party

Screen Shot 2024-11-08 at 9 48 47 AM

An example game built using the Delve Framework, based on a 7dayfps project of mine.

Currently targets Zig 0.13.0

Compile for desktop:

➜  zig build run

Compile for web with:

➜  zig build run -Dtarget=wasm32-emscripten

TODO

  • Quake Levels
    • Streaming: map entities should load their maps when you get close to them
    • Movers: elevators and doors from Quake map entities
  • Entity System
    • Physics / logic should tick on the FixedTick instead of Tick
  • Game
    • Doors / Elevators
    • Health pickups
    • Basic level to run through

Copyright Info

Diabolus Ex textures are by Arvell, and are used with their permission.

Delve Framework improvements needed

  • Color is off during lerping, maybe due to packed colors? Just use float colors instead
  • Quake map UVs are off when translating the maps
  • Quake maps need be able to make meshes per-quakemap entity
  • Need a shader that works for lighting and sprites

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Example game for the delve-framework zig library

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