
An example game built using the Delve Framework, based on a 7dayfps project of mine.
Currently targets Zig 0.13.0
Compile for desktop:
➜ zig build run
Compile for web with:
➜ zig build run -Dtarget=wasm32-emscripten
- Quake Levels
- Streaming: map entities should load their maps when you get close to them
- Movers: elevators and doors from Quake map entities
- Entity System
- Physics / logic should tick on the FixedTick instead of Tick
- Game
- Doors / Elevators
- Health pickups
- Basic level to run through
Diabolus Ex textures are by Arvell, and are used with their permission.
- Color is off during lerping, maybe due to packed colors? Just use float colors instead
- Quake map UVs are off when translating the maps
- Quake maps need be able to make meshes per-quakemap entity
- Need a shader that works for lighting and sprites