v2026.218.0
This changelog is a mix of the January 1st 2026 and Febuary 18th 2026 update.
Editor
- Seeking using the bottom bar is now debounced to lag the game less. [@menvae]
- Maps can now force a 16:9 ratio to keep some effects the same across different screens.
- Timeline now shows timing points and notes/bookmarks better. [@menvae]
- Fixed dropdowns moving content around when they first get added.
- Fixed the editor crashing because of timing lines not sorting properly. [@menvae]
- Clicking on certain tags (e.g. SV) now switches to the right tab.
- Fixed long note resizing spamming a lot of sounds when the distance is tiny.
- The editor now uses the system cursor so that certain actions like inputting text or moving elements now shows the appropriate cursor.
- LayerFade now allows setting Player and Subfield index on more layers. [@menvae]
- Fixed verify tab not properly when checking storyboard file usage.
- Selecting HitObjects off-screen should hopefully work way better and no longer skip over some.
Storyboarding
- The storyboard editor is now available to everyone and should be functional.
- Storyboards can now create skin sprites like HitObjects that automatically match the players selected skin.
- Storyboard layers no longer get cut off on different aspect ratios.
- Added
OutlineBoxas a new element type. - Added support for different blend modes. [@menvae]
Scripting
- Scripts can now access skin properties like column width, hit position and more.
DefineParameternow accepts a fallback parameter. [@menvae]- Scripts can now fetch the map's HitObjects, TimingPoints, ScrollVelocities and all events. [@menvae]
- Parameters can now have
booleanas a type. [@menvae]
Song Select
- Added samples to sort/group filter controls.
- Fixed animation issues when map info is changing the background. [@menvae]
- The options in the footer now have hotkeys to quickly select them.
- Added items from context menus to footer options. (View Online, Export)
- Filtering now also applies to difficulties inside mapsets.
Gameplay
- Fixed progressbar seeking and attempt to make seeking a lot faster in longer maps.
Dashboard
- Chat has been moved from it's own overlay to the dashboard.
- Chat now has direct messages to other users. (You can only DM mutuals right now, right-click on someone in the "Friends" tab to start a new channel)
- Clubs also have their own chat channels now.
- Offline friend list is now sorted by last login.
User Interface
- Club statistics now actually show proper numbers instead of placeholders.
- Added "About Me" and "Socials" to user profiles.
- Music Player now first exits full screen before closing. [@menvae]
- The skin selector now has a button to open the steam workshop.
Other
- Numpad binding names have been shortened to just "Num". [@kptach]
- Updated translations.
- Quaver import now supports all keycounts. [@jouneee]
- Fixed discord RPC text still being too long sometimes. [@menvae]
- Fix edge-cases with osu! importing. [@orwenn22]
- Autoplay hopefully handles tick notes inside long notes way better.
- The server now allows uploading maps with a keycount of 1 to 10. (But you can't submit them to the queue.)
Gamepad Support
This does sound weird to implement, but I want the game to be fully playable on a steam deck.
- Focusing a textbox while in steam big picture now opens the on-screen-keyboard.
- Added default bindings for a lot of actions. (Can't be changed right now)
- Input tab now only shows gamepad-related things when connected.
- Added a focusing system for settings so that they are navigable. (Also works with keyboard arrow keys)