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v2026.218.0

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@flustix flustix released this 18 Feb 12:59
· 240 commits to main since this release

This changelog is a mix of the January 1st 2026 and Febuary 18th 2026 update.

Editor

  • Seeking using the bottom bar is now debounced to lag the game less. [@menvae]
  • Maps can now force a 16:9 ratio to keep some effects the same across different screens.
  • Timeline now shows timing points and notes/bookmarks better. [@menvae]
  • Fixed dropdowns moving content around when they first get added.
  • Fixed the editor crashing because of timing lines not sorting properly. [@menvae]
  • Clicking on certain tags (e.g. SV) now switches to the right tab.
  • Fixed long note resizing spamming a lot of sounds when the distance is tiny.
  • The editor now uses the system cursor so that certain actions like inputting text or moving elements now shows the appropriate cursor.
  • LayerFade now allows setting Player and Subfield index on more layers. [@menvae]
  • Fixed verify tab not properly when checking storyboard file usage.
  • Selecting HitObjects off-screen should hopefully work way better and no longer skip over some.

Storyboarding

  • The storyboard editor is now available to everyone and should be functional.
  • Storyboards can now create skin sprites like HitObjects that automatically match the players selected skin.
  • Storyboard layers no longer get cut off on different aspect ratios.
  • Added OutlineBox as a new element type.
  • Added support for different blend modes. [@menvae]

Scripting

  • Scripts can now access skin properties like column width, hit position and more.
  • DefineParameter now accepts a fallback parameter. [@menvae]
  • Scripts can now fetch the map's HitObjects, TimingPoints, ScrollVelocities and all events. [@menvae]
  • Parameters can now have boolean as a type. [@menvae]

Song Select

  • Added samples to sort/group filter controls.
  • Fixed animation issues when map info is changing the background. [@menvae]
  • The options in the footer now have hotkeys to quickly select them.
  • Added items from context menus to footer options. (View Online, Export)
  • Filtering now also applies to difficulties inside mapsets.

Gameplay

  • Fixed progressbar seeking and attempt to make seeking a lot faster in longer maps.

Dashboard

  • Chat has been moved from it's own overlay to the dashboard.
  • Chat now has direct messages to other users. (You can only DM mutuals right now, right-click on someone in the "Friends" tab to start a new channel)
  • Clubs also have their own chat channels now.
  • Offline friend list is now sorted by last login.

User Interface

  • Club statistics now actually show proper numbers instead of placeholders.
  • Added "About Me" and "Socials" to user profiles.
  • Music Player now first exits full screen before closing. [@menvae]
  • The skin selector now has a button to open the steam workshop.

Other

  • Numpad binding names have been shortened to just "Num". [@kptach]
  • Updated translations.
  • Quaver import now supports all keycounts. [@jouneee]
  • Fixed discord RPC text still being too long sometimes. [@menvae]
  • Fix edge-cases with osu! importing. [@orwenn22]
  • Autoplay hopefully handles tick notes inside long notes way better.
  • The server now allows uploading maps with a keycount of 1 to 10. (But you can't submit them to the queue.)

Gamepad Support

This does sound weird to implement, but I want the game to be fully playable on a steam deck.

  • Focusing a textbox while in steam big picture now opens the on-screen-keyboard.
  • Added default bindings for a lot of actions. (Can't be changed right now)
  • Input tab now only shows gamepad-related things when connected.
  • Added a focusing system for settings so that they are navigable. (Also works with keyboard arrow keys)