This repository contains a Tower Defence game project built as a learning exercise and foundation for further development in game programming. The project demonstrates core mechanics of tower defence games implemented step by step, making it a great resource for both beginners and intermediate developers.
- Genre: Tower Defence (Strategy)
- Engine/Framework: Unity (C#)
- Core Mechanics:
- Placing and upgrading defensive towers
- Enemy pathfinding and wave spawning
- Resource management (currency/points earned by defeating enemies)
- Increasing difficulty with progressive waves
- Basic UI (health, score, wave counter)
- Grid-based placement system for towers
- Multiple tower types with different attack ranges and damage
- Enemy AI with waypoint-based movement
- Health system for both enemies and the player base
- Wave manager to control spawning difficulty
- Simple game loop: Start โ Defend โ Win/Lose condition
This tutorial project is designed to:
- Teach fundamentals of game architecture (managers, controllers, prefabs).
- Explore real-time strategy mechanics like enemy spawning and pathfinding.
- Practice clean C#/OOP principles in a practical project.
- Provide a starter template for more advanced tower defence games.
- Add more tower types (sniper, splash damage, slow/ice tower).
- Introduce enemy variety (flying, fast, armored).
- Implement tower upgrades and skill trees.
- Add animations, sound effects, and visual polish.
- Save/load game progress.
- Multiplayer or online leaderboard integration.
- Clone the repository:
- Open the project in Unity (tested with Unity 2021.x or later).
- Press Play to start the game.
Contributions are welcome! Feel free to fork the project, create a feature branch, and submit a pull request.
This project was inspired by classic Tower Defence games and built as part of a hands-on learning journey into game development with Unity.