#78: Option to connect all spaces within a certain range as a complement to explicitly stating connections.
#81: Function for finding all spaces within a given range from a point, and the space closest to the point.
#84: The module function postBuild() is introduced, allowing running one-off processing of the game state before the first iteration. Also, non-essential module functions can now be skipped alltogether.
#82 and #83: A Table class is introduced, intended to help viewing board states or other complex data in the log.
#85: Bug fix, allowing the simulations to run even when no agents are present.
#79: Options to shuffle arrays before sorting, to avoid bias from previous order.
#86: Conditions "empty" and "not empty" added to ObjectFilter.