v1.2 pre-release 1
Pre-release
Pre-release
Updated for the new workshop update.
NOTE: This release is potentially buggy, message my discord at Deltin#1624 if you have any questions.
New for variant.
for (variable = start; stop; step)
This for variant uses the new workshop method For Global/Player Variable.
The old for syntax still works as well.
Subroutines
method mySubroutine() "Rule Name"
{
}Subroutines can be called like so:
mySubroutine();
// Calls mySubroutine in parallel. The subroutine will restart if it is already running.
async mySubroutine();
// Calls mySubroutine in parallel. The subroutine will do nothing if it is already running.
async! mySubroutine();Added new values and actions.
while, for, and foreach no longer have a 0.016 second delay between each iteration.
Vastly improved classes.
- Smaller workshop output and fixed numerous bugs.
Fixed Destroy Icon output.
Fixed some optimization issues (#101, #99)
Fixed ModifyVariable
Pre-release 2
- Fixed variable renaming.
- Fixed signature help.
- Fixed
foreachnot resetting. - Switched to using the workshop's if instead of skip if.
- Improved the debug camera module.
Pre-release 3
- Added
continueandbreak. - Fixed
else ifoutput.