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@ItsDeltin ItsDeltin released this 06 Feb 00:44

Updated for the new workshop update.
NOTE: This release is potentially buggy, message my discord at Deltin#1624 if you have any questions.

New for variant.

for (variable = start; stop; step)
This for variant uses the new workshop method For Global/Player Variable.
The old for syntax still works as well.


Subroutines

method mySubroutine() "Rule Name"
{
}

Subroutines can be called like so:

mySubroutine();

// Calls mySubroutine in parallel. The subroutine will restart if it is already running.
async mySubroutine();

// Calls mySubroutine in parallel. The subroutine will do nothing if it is already running.
async! mySubroutine();

Added new values and actions.


while, for, and foreach no longer have a 0.016 second delay between each iteration.

Vastly improved classes.

  • Smaller workshop output and fixed numerous bugs.

Fixed Destroy Icon output.
Fixed some optimization issues (#101, #99)
Fixed ModifyVariable


Pre-release 2

  • Fixed variable renaming.
  • Fixed signature help.
  • Fixed foreach not resetting.
  • Switched to using the workshop's if instead of skip if.
  • Improved the debug camera module.

Pre-release 3

  • Added continue and break.
  • Fixed else if output.