HID: pidff: Use correct effect type in effect update#125
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When updating an existing effect, the effect type from the last created
effect was sent to the device instead of the updated one.
This caused incorrect reports when a game creates multiple different
effects and updates only one that is not the last created.
Fixes FFB in multiple games that create multiple simultaneous effects
(Forza Horizon 5/6).
Fixes: 224ee88fe395 ("Input: add force feedback driver for PID devices")
Cc: <stable@vger.kernel.org>
Tested-by: Oliver Roundtree <oroundtree1@gmail.com>
Co-developed-by: Ryno Kotzé <lemon.xah@gmail.com>
Signed-off-by: Ryno Kotzé <lemon.xah@gmail.com>
Signed-off-by: Oleg Makarenko <oleg@makarenk.ooo>
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When updating an existing effect, the effect type from the last created effect was sent to the device instead of the updated one. This caused incorrect reports when a game creates multiple different effects and updates only one that is not the last created.
Fixes FFB in multiple games that create multiple simultaneous effects (Forza Horizon 5/6).