Skip to content

HID: pidff: Use correct effect type in effect update#125

Open
JacKeTUs wants to merge 1 commit into
mainfrom
20260609160031.493353-1-oleg@makarenk.ooo
Open

HID: pidff: Use correct effect type in effect update#125
JacKeTUs wants to merge 1 commit into
mainfrom
20260609160031.493353-1-oleg@makarenk.ooo

Conversation

@JacKeTUs

@JacKeTUs JacKeTUs commented Jun 9, 2026

Copy link
Copy Markdown
Owner

When updating an existing effect, the effect type from the last created effect was sent to the device instead of the updated one. This caused incorrect reports when a game creates multiple different effects and updates only one that is not the last created.

Fixes FFB in multiple games that create multiple simultaneous effects (Forza Horizon 5/6).

When updating an existing effect, the effect type from the last created
effect was sent to the device instead of the updated one.
This caused incorrect reports when a game creates multiple different
effects and updates only one that is not the last created.

Fixes FFB in multiple games that create multiple simultaneous effects
(Forza Horizon 5/6).

Fixes: 224ee88fe395 ("Input: add force feedback driver for PID devices")
Cc: <stable@vger.kernel.org>
Tested-by: Oliver Roundtree <oroundtree1@gmail.com>
Co-developed-by: Ryno Kotzé <lemon.xah@gmail.com>
Signed-off-by: Ryno Kotzé <lemon.xah@gmail.com>
Signed-off-by: Oleg Makarenko <oleg@makarenk.ooo>
@JacKeTUs JacKeTUs added the bug Something isn't working label Jun 9, 2026
@JacKeTUs JacKeTUs self-assigned this Jun 9, 2026
@JacKeTUs

JacKeTUs commented Jun 9, 2026

Copy link
Copy Markdown
Owner Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bug Something isn't working

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant