Add support for secondary screen scale#304
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Thanks for your contribution! I'll test it personally and merge it if I don't find any problems. |
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This PR introduces a new core option,
Secondary Screen Scale, allowing users to scale the secondary screen relative to the main screen in asymmetric dual-screen layouts.When playing on devices with two screens of different physical resolutions, traditional layouts often result in large black borders on the larger screen. I added an option that allows the primary screen to be scaled to fit the larger display while independently adjusting the size of the secondary screen. Through this, the top and bottom screens can be output at different sizes.
Known Issue
Visual distortion or shimmering may occur when scaling is applied in the software renderer. It is highly recommended to use the OpenGL renderer to achieve much cleaner and sharper visual quality.
Tested on aarch64, AYN Thor (1080×1920 + 1080×1240)