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Document limitation: editor-running agents are not auto-detected#28

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JetBrains:masterfrom
cvs0:docs/issue-18-agent-selection-limitation
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Document limitation: editor-running agents are not auto-detected#28
cvs0 wants to merge 1 commit into
JetBrains:masterfrom
cvs0:docs/issue-18-agent-selection-limitation

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@cvs0 cvs0 commented Apr 16, 2026

What

  • document that the plugin currently cannot detect whether Unreal Editor is already running interactively on an agent
  • add recommended workarounds: TeamCity agent requirements/compatibility rules and dedicated Unreal build agent pools

Why

Issue #18 requests automatic fallback to another machine when an editor session is open. This scheduling decision is outside the plugin's current capabilities, so the docs now clearly describe the limitation and practical mitigation.
Fixes #18

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Live coding error: The BuildCookRun will not run during the editor is opened in the target computer

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