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Releases: Joaqstarr/Pursuit-of-Knowledge

Release To Manufacturing

28 Apr 04:09

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PURSUIT OF KNOWLEDGE RTM

Team: Cloudweaver Studios

HOW TO PLAY

The controls for the game go as follows: W to move forward, A to strafe left, S to move backwards, D to strafe right, Space to jump, E to interact, Left Shift to swap action, Left Click to use action, and Right Click to aim.

RELEASE NOTES

Project: Pursuit of Knowledge

Version: Version 1.1

Date: 4/27/25

Known Features

  • One of the core features present is that our character can enter pipes in order to move through the map.
  • Another core feature is that our character can inhale the steam from rechargeable stations to fill up their steam gauge.
  • With steam, players can transfer what they have into steam controllers to activate moving platforms, and interact with balloons by raising or lowering them.
  • For enemies roaming around, players can take away their steam which can power them down.

Known Issues

  • Camera sensitivity isn’t tuned.
  • Weird camera collision against meshes..
  • In the Tutorial level, launching from the fan and spamming E into the pipe will cause the player to be launched out from the otherside.
  • Lightmaps don’t generate properly in some scenes.
  • Camera is finicky in the study level.

Links

https://drive.google.com/file/d/1U5Igd8oAvHAs4p_4g5rUKSeDEXigzPSI/view?usp=drive_link

Github: https://github.com/Joaqstarr/Library

Itch.io: https://chicheetah.itch.io/pursuit-of-knowledge

Alpha Release

24 Apr 03:59

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Locking In For Alpha
Joaqstarr
joaqstarr
Sharing their screen

Cris — 3/12/2025 4:33 PM
Here is the google drive link for our documentation: https://drive.google.com/drive/folders/1HEr64JGfl-Sv2YDVzafDCFzNH8naSx6P?usp=sharing
Google Drive
Cris — 4/6/2025 12:19 PM
example
Attachment file type: acrobat
The Archives GDD (1).pdf
4.66 MB
Luke Whipple — 11:20 PM
PURSUIT OF KNOWLEDGE

Joaquin Royer - Lead Mechanics Designer and Programmer
Cristian Butuceanu - Lead Level Designer
Luis Fajardo - Narrative and Level Designer
Ash Cho Chia Yuen - 3D Artist
Lauren Holloway - Lead Artist
Aubrey Hollingsworth - Composer and 3D Artist
Luke Whipple - VFX and Level Designer

Playtest Guidance
When playing through the Archives level, were there any moments where you felt lost or confused? Are there jumps too difficult to make? If so, how can we improve upon it? We plan to add lighting which will lead the player in the right direction.
How is the overall feel of the game? Are the controls responsive? Can you get from platform to platform without any issues?
With the mechanics, are there certain aspects of it that felt confusing? Did the tutorial cover them enough to where they were easy enough to understand?
How is the overall feel of the combat within the game? Was it frustrating, enjoyable, or mundane?
With some of the other levels, were there moments where you felt lost or soft locked? If so, can you name them and what you encountered?

Luis — 11:28 PM
PURSUIT OF KNOWLEDGE ALPHA

Team: Cloudweaver Studios

Folders

Alpha Build: This folder contains the alpha build of our game showcasing our level

HOW TO PLAY

The controls for the game go as follows: W to move forward, A to strafe left, S to move backwards, D to strafe right, Space to jump, E to interact, Left Shift to swap action, Left Click to use action, and Right Click to aim.

RELEASE NOTES

Project: Pursuit of Knowledge

Version: Alpha 1.0

Date: 4/23/25

Known Features

  • One of the core features present is that our character can enter pipes in order to move through the map.
  • Another core feature is that our character can inhale the steam from rechargeable stations to fill up their steam gauge.
  • With steam, players can transfer what they have into steam controllers to activate moving platforms, and interact with balloons by raising or lowering them.
  • For enemies roaming around, players can take away their steam which can power them down.

Known Issues

  • Puzzle and Combat levels are unfinished. Issues are present within these levels, and things will be subject to change.

  • When using the steam activator to move the platforms in the Archives level, the platforms wont move or will stay moving.

  • Camera sensitivity is too high.

  • Camera will zoom whenever the player moves through a tight space.

  • Too many enemies will spawn and overwhelm the player in the Combat level.

  • Transferring steam into the balloons is finicky.

  • In the Tutorial level, launching from the fan and spamming E into the pipe will cause the player to be launched out from the otherside.

  • Falling animation will play when the player is on a moving platform or balloon.

  • The player will slide across a platform after being launched from a fan.

Requests

Three of the levels we wish for you to really dive into are the Archives, Tutorial, and Puzzle.

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Pur_README.txt
3 KB

PURSUIT OF KNOWLEDGE ALPHA

Team: Cloudweaver Studios

Folders

Alpha Build: This folder contains the alpha build of our game showcasing our level

HOW TO PLAY

The controls for the game go as follows: W to move forward, A to strafe left, S to move backwards, D to strafe right, Space to jump, E to interact, Left Shift to swap action, Left Click to use action, and Right Click to aim.

RELEASE NOTES

Project: Pursuit of Knowledge

Version: Alpha 1.0

Date: 4/23/25

Known Features

  • One of the core features present is that our character can enter pipes in order to move through the map.
  • Another core feature is that our character can inhale the steam from rechargeable stations to fill up their steam gauge.
  • With steam, players can transfer what they have into steam controllers to activate moving platforms, and interact with balloons by raising or lowering them.
  • For enemies roaming around, players can take away their steam which can power them down.

Known Issues

  • Puzzle and Combat levels are unfinished. Issues are present within these levels, and things will be subject to change.

  • When using the steam activator to move the platforms in the Archives level, the platforms wont move or will stay moving.

  • Camera sensitivity is too high.

  • Camera will zoom whenever the player moves through a tight space.

  • Too many enemies will spawn and overwhelm the player in the Combat level.

  • Transferring steam into the balloons is finicky.

  • In the Tutorial level, launching from the fan and spamming E into the pipe will cause the player to be launched out from the otherside.

  • Falling animation will play when the player is on a moving platform or balloon.

  • The player will slide across a platform after being launched from a fan.

Requests

Three of the levels we wish for you to really dive into are the Archives, Tutorial, and Puzzle.

Feedback Questions

  • When playing through the Archives level, were there any moments where you felt lost or confused? Are there jumps too difficult to make? If so, how can we improve upon it? We plan to add lighting which will lead the player in the right direction.
  • How is the overall feel of the game? Are the controls responsive? Can you get from platform to platform without any issues?
  • With the mechanics, are there certain aspects of it that felt confusing? Did the tutorial cover them enough to where they were easy enough to understand?
  • How is the overall feel of the combat within the game? Was it frustrating, enjoyable, or mundane?
  • With some of the other levels, were there moments where you felt lost or soft locked? If so, can you name them and what you encountered?

Links

Github: https://github.com/Joaqstarr/Library
Pur_README.txt
3 KB

Vertical Slice Release

12 Apr 03:43

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Build

Vertical Slice Build