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* You might need to reload the page on iOS when running the first time
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* This is a very small example. When building larger WebGL applications, you might run into problems with memory or compile errors. I recommend to build from the start and very often, to catch the changes that create those problems.
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* If you want to have the smallest file size possible, take a look at [Project Tiny](https://forum.unity.com/forums/project-tiny.151/) or web-specific libraries like [Three.js](https://threejs.org/).
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* URP adds additional 2.5 MB file size compared to the builtin render pipeline.
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* Removing the default skybox will save ~30kb.
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For further information check out the [forum-thread](https://forum.unity.com/threads/webgl-builds-for-mobile.545877/).
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