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Guild Wars Map Browser v7.0.0

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@Jonathan-Greve Jonathan-Greve released this 06 Dec 22:33

Since I finally reverse engineered the code for blending terrain textures I thought it deserved a major release bump!

Changelog

  • Pixel perfect terrain texture blending. The terrain should now look the exact same as in game.
  • Removed some old and unecessary terrain pixel shaders from the Render Settings UI. Now there are only two options:
    • Textured - the new pixel perfect terrain shader
    • Tile Checker - color each 96x96 tile in the game either black or white in a checkered pattern
  • Updated Blender addons to 5.0 and added pre-computed terrain UV export. Terrain rendering in Blender now matches the C++ renderer quite closely. Breaking change: incompatible with previous exports and older Blender versions. Uninstalling and reinstalling previous addons is necessary, as is reexporting maps (right click a map file in the dat browser and select "Export full map").
  • Higher framerates when rendering maps.

Bug fixes

  • PNG extraction exception (when trying to extract map view to png)
  • Fixed some aspect ratio problems during PNG extration (map view)
  • Fixed an exception (in debug mode) when rendering a model after a map had been loaded.
  • Fixed an issie where imgui.ini was saved in the export folder.

Screenshots

gwmb_comparison
blender