Guild Wars Map Browser v7.0.0
Since I finally reverse engineered the code for blending terrain textures I thought it deserved a major release bump!
Changelog
- Pixel perfect terrain texture blending. The terrain should now look the exact same as in game.
- Removed some old and unecessary terrain pixel shaders from the Render Settings UI. Now there are only two options:
- Textured - the new pixel perfect terrain shader
- Tile Checker - color each 96x96 tile in the game either black or white in a checkered pattern
- Updated Blender addons to 5.0 and added pre-computed terrain UV export. Terrain rendering in Blender now matches the C++ renderer quite closely. Breaking change: incompatible with previous exports and older Blender versions. Uninstalling and reinstalling previous addons is necessary, as is reexporting maps (right click a map file in the dat browser and select "Export full map").
- Higher framerates when rendering maps.
Bug fixes
- PNG extraction exception (when trying to extract map view to png)
- Fixed some aspect ratio problems during PNG extration (map view)
- Fixed an exception (in debug mode) when rendering a model after a map had been loaded.
- Fixed an issie where imgui.ini was saved in the export folder.

