Tinkerer with a focus on performance and productivity
I like building things close to the metal: runtimes, distributed backends, rendering engines, and tools that make other developers faster.
- โ๏ธ Low-level systems โ runtimes, job systems, schedulers, concurrency primitives
- ๐งฌ Solana & on-chain programs โ parallel execution, account models, safety tooling
- ๐ฎ Rendering & engines โ custom Vulkan-based engine, GPU compute, spatial data structures
- ๐ Backends โ real-time services, distributed workers, observability, infra automation
- ๐ฅ๏ธ Developer tools & visualizers โ shader sandboxes, system visualizations, CLIs
Iโm progressively open-sourcing more of my work, from my local git server. A few things Iโm focusing on:
-
Solana Parallel Execution Simulator
Local simulator that batches transactions based on account overlaps to show how Sealevel parallelizes workloads, with a visual timeline of execution. -
Vulkan Rendering / Game Engine
Custom engine with a job system, ECS-style architecture, GPU-driven rendering experiments, and plans for SVO / voxel-based navigation and GPU compute. -
Distributed Job Scheduler
A small but serious distributed worker system: task leasing, retries, priorities, and metrics โ designed as a learning playground for building robust backends. -
Shader & GPU Playground (Web)
Browser-based shader sandbox / WebGPU playground for experimenting with rendering techniques, SDFs, and post-processing pipelines.
(Once these repos are public, Iโll pin them below.)
- Languages: C++, Rust, TypeScript, C, a bit of Python
- Systems / Backend: Linux, Win32, Docker, PostgreSQL, Redis, WebSockets, gRPC, message queues
- Blockchain / Solana: on-chain programs, PDAs, accounts model, runtime behavior
- Graphics / Engine: Vulkan, OpenGL (quick ideation or legacy work), GPGPU, RenderDoc, Text Rendering
- Web / Frontend: React, Vanilla, Tailwind, REST/GraphQL APIs, WebGPU/WebGL
- DevEx / Tooling: CMake, clang-format, CI with GitHub Actions, profiling & tracing tools
- Better models for parallel runtimes (job graphs, fibers, work-stealing schedulers)
- Solana runtime mechanics and tools to reason about CU usage and account layouts
- GPU compute pipelines for voxelization, SVOs, Cosserat rods, Game AI and navigation, cross platform ML workflows
- Low-latency backends for multiplayer and real-time systems
- Clean, visual developer tooling for understanding complex systems
- I prefer deep, focused builds over drive-by demos.
- I care a lot about clarity: architecture docs, diagrams, and in-repo explanations.
- I like shipping small, end-to-end vertical slices that others can run and learn from.
If youโre working on low-level systems, engines, or high-performance Solana / backend infra and want to chat or collaborate, feel free to reach out.



