some implementations and experiments for mesh surface editing using python + opengl
Experimented on Python 3.8.10
pip install -r requirements.txtpca blendshape- Computational Caricaturization of Surfaces
ccs.ipynb[WIP]
- Expression Cloning, [Noh and Neumann 2011] (RBF not implemented yet)
expression_cloning.ipynb
- Deformation Transfer for Triangle Meshes, [Sumner and Popović]
deformation_transfer.ipynb
- Compressed Skinning for Facial Blendshapes
compressed_skinning.ipynb
- Laplacian Surface Editing [Sorkine et al. 2004]
laplacian_surface_editing.pylaplacian_coating_transfer.py[WIP]
- As-Rigid-As-Possible Surface Modeling [Sorkine and Alexa 2007]
ARAP.py
- Mean Value Coordinates for Closed Triangular Meshes [Ju et al. 2005]
mean_value_coordinate.ipynb
- Harmonic Coordinates for Character Articulation [Joshi et al. 2007]
harmonic_coordinates.ipynb[WIP]
bbox.ipynbtoy notebook for bounding boxfilter_test.ipynbtoy notebook for 1D filter
- [ ] clean up code
- [ ] must clean up code ...!
- [ ] maybe some fluid simulations? idk