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This program is based on, and uses the rules and ideas from the game
FLIP 7, A 2025 game by Eric Olsen.
The purpose of this program is to determine optimal play of the game FLIP 7
This analysis is intended for informational and discussion purposes only.
If there are any concerns regarding intellectual property or other rights, please feel free to reach out directly.
Definitions & Abreviations
Throughout this project I will use...
mod or MOD:
As an abreviation for modifier. The category of modifier cards
will be refered to as mod_cards or MOD_CARDS. Any use of mod/MOD
wil not refer to modulo the % operator in C. Any use of % or modulo
will be spelled in full as needed.
stats:
An abreviation for statistics.
ratio:
The raw result of floating point division
for example: 1 / 94 = 0.010638298
percent:
The result of rounding and scaling a ratio for readability.
One decimal place will be sufficient for this project.
For example: 1 out of 94 = 1.1%
scale:
A power of 10 number I will use to multiply the ratio by
so we may avoid floating point comparison in our logic.
We will be scaling our ratio by 10^4 = 10,000
for example:
if ratio == 0.0106... then ratio_scaled = 106
unique:
There are 22 unique types of cards, 13 number cards, 6 mod cards and
3 action cards.
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An analysis of FLIP 7
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