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Crewed Mars Program #2422
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Crewed Mars Program #2422
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In case you haven't noticed yet - the cfg validator found some errors. |
Thanks. found the missing brackets. |
Files have been cleaned up with formatting. |
What's the summary after the lot of you played through this program during the Race? Unfortunately I wasn't keeping track. |
-The program needs more programs before it to "feel good" progression wise, going from 2 years in LEO with crew rotations to 3 years in interplanetary space is a bit of a jump. Lunar habs or long duration heo/lunar stations should do the job. -An additional level of the AC building should be added as a damper to progression, same as we have it for moonboots, the program already pays a lot but this is a speedrunners opinion xd -The curve is too backloaded and the duration of the program is too long for the current requirements (fund/year are in the ballpark imo). -The program is also balanced around building a new LC according to @CXG-2827 (correct me if im wrong) but it feels more natural to perform orbital assembly from the Moonboots LC since its already huge and doesnt perform any other task. -Most of the station parts are not balanced, in particular the volume/surface ratio, also recommended to add sspx to express install if the long term goal is to add more crewed programs. -None of the station habitats have configured Proficiency and Mission training yet. -Kerbalism radiation system is bad and should be looked into but its not a trivial task ofc. -The program funding has been balanced around this broken system which requires insane shielding mass, if opting for a fast Mars mission you can get away with no shielding at all which is also weird. -The stress for nauts is hard capped at 4 years unless you have the "sick bay" but its futuristic tech. -Big diameters SM tanks (>3-4m) have ridiculous tooling costs, they dont make any sense and youd rather not tool them at all, -I said it before and i will say it again, landing on 2 potatoes should not count as enough to complete the program, if you dont wanna land on Mars then dont take the program. These should totally be optional contracts. -Add an optional contract for Venus flyby or add it as an optional parameter to existing contracts. |
2 cents on my end - this program is made with assumption that everything would need to be built from scratch. I found out that unless speedrunning heavily there is a lot of surplus money - too large funding removes incentive for optimization - thinking ahead of reusing pads/ architectures. I've used the same LV / diameter since crewed moon missions in all of my program. My suggestion would be to slightly under funding the whole program, which incentivize smarter management. Crewed mars program in late 70s is still remarkable achievement with having tons (millions) of surplus money and research. |
I agree with this. Gating it behind an Early Lunar habitation program, or a 6-9 month contract from that program would be best.
RiS modified the radiation shielding density so it was a lot lighter, correct? Like you mentioned, the program funding was based around the existing kerbalism settings for the shielding mass. You might not have built a new LC for the Mars program, but that shielding change for RiS was likely a contributing factor. The idea with the funding was to give an opportunity for the player to build a UR-700/ SaturnV-25(S)U LC. Assuming a Kerbalism shielding revamp is a North Star goal, it might be best to keep funding to allow these new LC for the meantime. a new 5-7kT LC plus pad is ~2.5M, so really not a huge portion of the program funding anyway. |
As i said the radiation system is bad so if your total travel time is shorter than 2y you dont need any shielding at all, if you take more than that then the shielding becomes the bigger fraction of your crafts mass with default settings, i think the setting that were used for RIS were too generous in foresight but they still dont address the fact that the system itself is flawed |
"he idea with the funding was to give an opportunity for the player to build a UR-700/ SaturnV-25(S)U LC. " it is there already with lunar program. If you play on fast with normal difficulty there is so much money that you can build enterprise and fly to the pluto and back with those money by 80s - obviously that is when you try to aggregate a lot of programs at the same time. We are not the average player. My rocket had 50t leo capability which was 1k1t pad. Taking into consderation most players would need 2kt pad it is still way enough for mars mission. 5-7kt is a speedrun pad basically as it is not needed in any other setup than large interplanetary missions built quickly or with absurd shield sized like Kargath 12m frontal one. Obviously this is my opinion, so i'll be fine with whatever is decided at the end. About radiation - i really miss the option to :
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Hello i am limedread from your ris comment. From my experience the program is a bit underfunded and i mostly rely on funding from stations program to build LCs and rockets. I accepted the mars program just before my launch, and after launch financials goes bankrupt pretty fast. |
In my experience in RIS2024, having to complete the full 2 years of multi-month habitation in the stations program before even starting crewed Mars was a bit unnecessary. One year would probably be sufficient to start the Program, with the contracts gated behind the full 2 years maybe? I can't comment on funding as I fired all my researchers after starting the crewed Mars program and built my (slightly overkill) 6000t launch complex using the funding from stations, completing it before starting crewed Mars. |
Sharing some data from spyware: Looks like 3 of 5 did opposition-class missions. Concerns about underfunding/backloaded is a result of only reaching $2.75M/yr by the second year of the program, as the funding curve peaks at year 6 (see graph from October 1st comment I made). Putting the current feedback together, what about the following changes:
Any thoughts on requiring 2 Mars landings for the program, with the second one being targeted? Does the crew requirement of 4 make sense, or should it be reduced to 3 to line up better with the capsules available in express install? I'll also look into adding an optional contract to incentivize an E-V-M or M-V-E flyby |
I like the proposal. "I can't comment on funding as I fired all my researchers after starting the crewed Mars program and built my (slightly overkill) 6000t launch complex using the funding from stations, completing it before starting crewed Mars." - That is what i'm saying. You did the mars mission without mars funding- extreme but this is how much money this game has in surplus. Any thoughts on requiring 2 Mars landings for the program, with the second one being targeted? - I'd say optional with huge science and confidence bonus Does the crew requirement of 4 make sense, or should it be reduced to 3 to line up better with the capsules available in express install? - I'd rather prefer having 4 crew apollo alternative (mk3 redone?) I'll also look into adding an optional contract to incentivize an E-V-M or M-V-E flyby - that would be awesome! |
Additional landings and orbits as optional contracts make sense imo as thats what most other programs do. |
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I agree with limedread, 4 is good because you cant caveman it too much but i wouldnt be against requiring even more nauts for more realism |
A Crewed Mars Program which unlocks after the completion of the Crewed Lunar Program, Mars rover contract, and the 2nd Generation Science contract (includes the 2yr space habitation experiment).
Program Contract Structure:
The idea is to allow the program to be complete one of two ways.
Option1: Crewed Mars Landing
Option2: Similar to Project Red Rocks/Mars Base Camp
Phobos crewed landing will be an optional choice if the crewed Mars landing contract is chosen, but will not allow double-dipping if Option2 path is taken. Deimos Crewed Landing contract will be an optional.
Funding and Timeline: