(fix) chess: remove extra step sneaking in at start of game - #1234
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pim-at-stink
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This is pretty much a port of #1218 to this v2 visualizer as @pim-at-stink and I discussed yesterday. Will wait until after #1234 is merged to triple check and merge this. Background: We have a slightly different approach to forfeits in the latest batch of chess runs, and all episodes going forward- we now are overwriting the player's status to `DONE` when these forfeits from illegal moves happen. The fix here is to look for the specific case where the agent did try to make a submission (non null action status) but `action.submission === -1`. Changes: borrow heavily from the PR for the default visualizer, plus centralize forfeit labeling and reasons in forfeit.ts Before: <img width="1728" height="958" alt="977FAsvq4uquEGA" src="https://github.com/user-attachments/assets/b31b2aa7-16ee-4858-8fd9-e760c1a4abba" /> After: <img width="2560" height="1318" alt="5PEdwP4ck5nVvid" src="https://github.com/user-attachments/assets/8c769986-8015-4e0b-a15b-175e7905f2c0" />
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A byproduct of a recent update to chess episodes- the init steps of a game have their submission marked as null rather than -1, so we were getting an extra no-op step rendered in the UI:
Fixed by stronger typecheck, and a precursor to some forfeit display updates I'll send next. Also updated the replay to a more recent example, I'll do the same for forfeit in a bit once I find a good example in public data.
[general commentary, no-op] there's probably something to be done here about testing that the shape of the replay hasn't changed, but also, those tests wouldn't be helpful until the next time we try to change something that triggers the FE build checks... so not sure how helpful that would be ¯\_(ツ)_/¯ will have a think on that more as time allows next week