fix(audio): fix SDL backend buffer sizing issues causing audio cuts/glitches when CPU is struggling#1107
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bassdr wants to merge 1 commit into
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fix(audio): fix SDL backend buffer sizing issues causing audio cuts/glitches when CPU is struggling#1107bassdr wants to merge 1 commit into
bassdr wants to merge 1 commit into
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…CPU is struggling - Use SDL_InitSubSystem(SDL_INIT_AUDIO) instead of SDL_Init() to avoid reinitializing unrelated SDL subsystems - Double the hardware buffer size (SampleLength * 2) to reduce backend underruns without affecting emulator buffering logic - Remove the hardcoded 6000-frame fill guard in DoPlay(); the guard was an arbitrary threshold that caused audio starvation on slow frames. SDL's internal queue handles backpressure naturally - Read actual channel count from SDL's 'have' spec instead of assuming the requested value was honored - Minor: NULL → nullptr, coding style cleanup, improved log format
briaguya0
reviewed
May 19, 2026
briaguya0
approved these changes
May 22, 2026
This was referenced May 22, 2026
This was referenced Jun 12, 2026
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