Add basic support for ShaderDebugInfo and line markers#2583
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HansKristian-Work
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Jan 7, 2026
HansKristian-Work
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LGTM. Thanks for taking the time to write a test bench.
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I use SPIRV-Cross for shader debugging in vil and have a couple of changes that might find a place upstream. This change
I also added simple tests for the debug-info and line marker functionality.