Validate error for out-of-bounds active texture#3757
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sagudev wants to merge 2 commits intoKhronosGroup:mainfrom
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Validate error for out-of-bounds active texture#3757sagudev wants to merge 2 commits intoKhronosGroup:mainfrom
sagudev wants to merge 2 commits intoKhronosGroup:mainfrom
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Added check for out-of-bounds texture unit error.
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Works as expected in edge, firefox reports wrong INVALID_VALUE instead of INVALID_ENUM |
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…_COMBINED_TEXTURE_IMAGE_UNITS) (#42660) #42639 was actually the real issue, just solved less ideally. Instead of doing negative checks, which are easy to go wrong like before, we know do positive check which is more clear IMO. Because counting of units is 0-based, we need to not include upper limit. WebGL spec is a mess, so I will rather link this MDN: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/activeTexture#exceptions Testing: Added test to WebGL CTS: KhronosGroup/WebGL#3757, live at: https://sagudev.github.io/WebGL/sdk/tests/conformance/textures/misc/texture-active-bind.html Fixes: #42639 Co-authored-by: Weixie Cui <cuiweixie@gmail.com> Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
github-merge-queue bot
pushed a commit
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that referenced
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Feb 16, 2026
…_COMBINED_TEXTURE_IMAGE_UNITS) (#42660) #42639 was actually the real issue, just solved less ideally. Instead of doing negative checks, which are easy to go wrong like before, we know do positive check which is more clear IMO. Because counting of units is 0-based, we need to not include upper limit. WebGL spec is a mess, so I will rather link this MDN: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/activeTexture#exceptions Testing: Added test to WebGL CTS: KhronosGroup/WebGL#3757, live at: https://sagudev.github.io/WebGL/sdk/tests/conformance/textures/misc/texture-active-bind.html Fixes: #42639 Co-authored-by: Weixie Cui <cuiweixie@gmail.com> Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
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Relevant MDN: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/activeTexture#exceptions
live: https://sagudev.github.io/WebGL/sdk/tests/conformance/textures/misc/texture-active-bind.html