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MAXAR_collision_geometry #2087
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MAXAR_collision_geometry #2087
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donmccurdy
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Had two clarifying questions here for my own curiosity, but not meant as concerns with the extension! :)
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Hi @erikdahlstrom - great that you are looking into collisions :-) We are also very interested in being able to use meshes for collision, for many usecases a decimated version (LOD) will suffice but for some cases these may not be convex hulls. Our ideal usecase would be to convert to convex hulls on the client side at load-time, is this something you have looked into and considered? Just out of curiosity - have you considered simply adding the boundingbox reference as metadata (extras) to the visible mesh? ps Best regards |
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OMI has been working on an extension called
EDIT: Replaced by other extensions. |
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I'm going to refer to @bjornblissing for this, as I'm no longer with Maxar. From memory, we shipped some content using this extension, so this is documenting that snapshot. However, I don't see why changes couldn't be made in the future (or now even), or that another suitable alternative for colliders is found that is acceptable to Maxar. However, I can't speak for Maxar. |
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@erikdahlstrom Can you close this since it has been replaced and deprecated? |
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@bjornblissing Looking at the Git activity, it's not obvious that this will come through. I assume that this is obsolete due to and will close it accordingly. If there is anything more to add here, just drop a note. |
A draft extension for being able to associate collision meshes with meshes inside a glTF.