Changes in this release:
- Allow gl_FragDepth identifier to be redeclared
- Replace 'GL_TASK(MESH)_SHADER_NV' with 'GL_TASK(MESH)_SHADER_EXT'
- Scalarize swizzled MeshEXT stores
- Support GL_EXT_long_vector
- Add missing preamble #define for GL_EXT_nontemporal_keyword
- Support GL_NV_push_constant_bank
- Support GL_EXT_descriptor_heap