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Adjustable ACE carry/drag/cargo size#38

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Adjustable ACE carry/drag/cargo size#38
MildlyInterested wants to merge 3 commits into
KillahPotatoes:v1.1.1from
MildlyInterested:feature/ace-carry-drag-and-cargo-size

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@MildlyInterested
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Setting to adjust if:
Crates spawned in by cratefiller can be dragged regardless of weight
Crates spawned in by cratefiller can be carried regardless of weight
Cargo size for crates spawned in by cratefiller set to 1

Checks if spawned crate is of Type ThingX to avoid edge cases where cars and such are spawned in via cratefiller to avoid them being made draggable etc.

@Dubjunk
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Dubjunk commented Mar 30, 2023

Really don't know if I'll merge this, you could move any spawned container, regardless of the size. This tool was created to support logistic gameplay, not to outhandle it by the way it's done here.

@MildlyInterested
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MildlyInterested commented Mar 30, 2023

This change was born out of the Arma limitation that two people can't help each other to carry a crate.
It led to the rather annoying situation that with the way weight is handled in Arma that some crates became impossible to drag/carry if you added one mag to much so I've added this work around.
We could've also changed the global max weight that's allowed to be carried/dragged but that would've been more invasive in my opinion.

Changing the ace cargo size was born out of a similar necessity that some vehicle/crate combinations were annoying to work with (because of) their unrealistically high required cargo size on crates and the low cargo size in vehicles.

I think as long as all three default to false it won't hurt to include them.

@Pi123263
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I'm personally in favour of adding this setting, as a compromise it could be an option to add an (optional) blacklist for bigger objects, so that stuff like containers cant be carried?

@MildlyInterested
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Sounds like a good idea.

@MildlyInterested
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3 participants