-
Notifications
You must be signed in to change notification settings - Fork 58
Troubleshooting
kobewi edited this page Jul 2, 2024
·
2 revisions
Sometimes it might happen that neighboring rooms, even though they appear properly aligned on map, don't align in-game and cause problems when going between rooms.
The issue is apparent when you look at adjacent room previews:
Such issues are caused when you use TileMaps and your in-game cell size is not divisible by tile size. E.g. if you cell size is 1920 x 1080
and your tile size is 64 x 64
, your cell size in tiles will be 60 x 33.75
, so the room contents may be not aligned vertically.
There are at least 2 ways to fix that:
- Adjust
in-game cell size
to a value divisible by tile size. Your cell size does not need to match the screen size. - Move the TileMap. TileMaps are usually at
(0, 0)
, but technically there is no reason for that.
Choose what works best for you. The adjacent room previews are very helpful in resolving this issue.