a.k.a. EmoteX
When downloading the mod, please only use official downloads as others may be infected.
Official project (only download the mod from here):
- Github/KosmX/emotes
- Modrinth/Emotecraft
- CurseForge/Emotecraft (Fabric) and CurseForge/Emotecraft (Forge/NeoForge)
Don't download it from any other source!
| Minecraft | Emotecraft | 
|---|---|
| 1.21.1 | 2.4.x | 
| 1.21.4 | 2.5.x | 
| 1.21.5 | 2.6.x | 
| 1.21.7 | 3.0.x | 
| 1.21.9 | 3.1.x | 
Building from source:
git clone https://github.com/KosmX/emotes.git
cd emotes
./gradlew buildAdding repository:
Gradle Kotlin DSL:
maven("https://maven.kosmx.dev/")Fabric optionally depends on Mod Menu and FabricMC mods: Fabric-Loader, Fabric-API, Minecraft.
Forge version depends on PlayerAnimator
bendy-lib is compiled into the forge version
NeoForge version has no dependencies (except NeoForge and Minecraft)
Emotecraft is doing the emote synchronization using a server-side mod.
In some cases it's just impossible (like when playing on a community server)
This is where proxy API comes in as it can redirect communication when dedicated server-side mod isn't available.
If the server has Emotecraft (in any form) it will use that instead of using proxies.
To implement a proxy-mod, see emotes-proxy-template.
Emotecraft will invoke the proxy instance when trying to send a message,
and you can invoke Emotecraft's receiver when you received a message.
emotesAPI: Common library used by Emotecraft, loader-independent
executor: The interface to be implemented by loader
emotesAssets: Common assets
emotesMc: Common serverside Minecraft code
emotesServer: Server-side logic
archCommon: Common (both Fabric and NeoForge) Minecraft dependent stuff. using architectury loom
fabric: Fabric implementation
neoforge: NeoForge implementation
buildSrc: Build logic utilities
More info can be found in ABOUT.md files inside module directory