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0.2.15-r1

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@Kruithne Kruithne released this 26 Apr 12:14
· 2 commits to main since this release

0.2.15 (26-04-2026)

  • Added ability to equip left and right shoulderpads independently.
  • Added support for item variants in character customization.
  • Added support for conditional character models (such as upright orcs).
  • Added working builds for macOS Apple Silicon (ARM64). (3)
  • Added ad-hoc codesigning to portable macOS builds to reduce security warnings.
  • Added 'Apply Pose' checkbox to export models in their animated pose as OBJ/STL.
  • Importing from Battle.net now uses the correct item appearance in character customization.
  • Importing from Battle.net now loads your character's guild tabard customization.
  • Improved item equipping in character customization to be quicker and easier.
  • Improved 3D previews for WMO models.
  • Improved 3D preview rendering with animated texture effects, submesh colors, and looping visual effects. (1)
  • Improved rendering order of transparent and layered model parts in the 3D previewer. (1)
  • Improved blend mode rendering for glowing and transparent model effects. (1)
  • Improved output of newer WMO models when exporting directly as OBJ.
  • Fixed issues that would prevent wow.export from functioning correctly on macOS. (2)
  • Fixed 3D preview failing on macOS due to shader uniform limit. (2)
  • Fixed crash when copying item IDs in character tab.
  • Fixed an issue preventing the wireframe view from rendering correctly in the modelviewer.
  • Fixed missing or incorrect textures on equipped items in the character viewer. (1)
  • Fixed broken animations on models with long-running looping effects. (1)
  • Fixed lighting being incorrectly applied to unlit model parts such as glowing overlays. (1)
  • Fixed an issue that would cause wow.export to crash is last_export was a directory.
  • Fixed an issue that would cause unnamed files to no longer appear in the raw client files list.
  • Fixed an issue that would prevent Earthen characters from importing from Battle.net.
  • Fixed item model exports missing material textures.
  • Fixed an issue that prevents copying/exporting rows from the data table while a filter is active.
  • Fixed an issue that prevented colour channel UI being inaccessible when previewing large textures.
  • Fixed an issue that would cause the binary listfile to become corrupt in rare circumstances.
  • Fixed an issue preventing some models from importing in to Blender (unsupported operand type).
  • Fixed model animations not applying texture weight transparency, causing invisible geometry to render opaque.
  • Fixed an issue causing the first texture of an WMO export to be missing when exporting from MPQ archives.
  • Fixed an issue that caused posed characters exported as OBJ to have their skin upside down.
  • Fixed an issue preventing the "Import Last Export" Blender add-on feature from working on macOS/Linux.
  • Thank you to jarveson (1), VamooseAddons (2) and 0xUnkn0wN (3) for contributions included in this release.