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0.2.15-r1
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0.2.15 (26-04-2026)
Added ability to equip left and right shoulderpads independently.
Added support for item variants in character customization.
Added support for conditional character models (such as upright orcs).
Added working builds for macOS Apple Silicon (ARM64). (3)
Added ad-hoc codesigning to portable macOS builds to reduce security warnings.
Added 'Apply Pose' checkbox to export models in their animated pose as OBJ/STL.
Importing from Battle.net now uses the correct item appearance in character customization.
Importing from Battle.net now loads your character's guild tabard customization.
Improved item equipping in character customization to be quicker and easier.
Improved 3D previews for WMO models.
Improved 3D preview rendering with animated texture effects, submesh colors, and looping visual effects. (1)
Improved rendering order of transparent and layered model parts in the 3D previewer. (1)
Improved blend mode rendering for glowing and transparent model effects. (1)
Improved output of newer WMO models when exporting directly as OBJ.
Fixed issues that would prevent wow.export from functioning correctly on macOS. (2)
Fixed 3D preview failing on macOS due to shader uniform limit. (2)
Fixed crash when copying item IDs in character tab.
Fixed an issue preventing the wireframe view from rendering correctly in the modelviewer.
Fixed missing or incorrect textures on equipped items in the character viewer. (1)
Fixed broken animations on models with long-running looping effects. (1)
Fixed lighting being incorrectly applied to unlit model parts such as glowing overlays. (1)
Fixed an issue that would cause wow.export to crash is last_export was a directory.
Fixed an issue that would cause unnamed files to no longer appear in the raw client files list.
Fixed an issue that would prevent Earthen characters from importing from Battle.net.
Fixed item model exports missing material textures.
Fixed an issue that prevents copying/exporting rows from the data table while a filter is active.
Fixed an issue that prevented colour channel UI being inaccessible when previewing large textures.
Fixed an issue that would cause the binary listfile to become corrupt in rare circumstances.
Fixed an issue preventing some models from importing in to Blender (unsupported operand type).
Fixed model animations not applying texture weight transparency, causing invisible geometry to render opaque.
Fixed an issue causing the first texture of an WMO export to be missing when exporting from MPQ archives.
Fixed an issue that caused posed characters exported as OBJ to have their skin upside down.
Fixed an issue preventing the "Import Last Export" Blender add-on feature from working on macOS/Linux.
Thank you to jarveson (1), VamooseAddons (2) and 0xUnkn0wN (3) for contributions included in this release.
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