Hi,
Noticed this when trying to get antigrounding back into CAS:
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Math::Matrix state_copy(10); |
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//state_copy << x_hat(0), x_hat(1), x_hat(2), x_hat(3), x_hat(4), A_, B_, C_, D_, id_; |
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state_copy(0) = x_hat(0); |
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state_copy(0) = x_hat(1); |
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state_copy(0) = x_hat(2); |
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state_copy(0) = x_hat(3); |
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state_copy(0) = x_hat(4); |
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state_copy(0) = A_; |
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state_copy(0) = B_; |
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state_copy(0) = C_; |
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state_copy(0) = D_; |
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state_copy(0) = id_; |
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updateTrajectory(state_copy, obst_filter_on); |
(only state_copy(0) is set)
I take the opportunity to ask a few CAS questions 😄
- why did you remove anti-grounding? I guess you don't need it as much for your open sea missions, but would not hurt to keep it?
- what would it take to re-include it? A lot of the code is still there, but commented out, so perhaps you have a plan?
The reason I'm asking is that we absolutely need anti-grounding in our narrow fjords. Your changes to "our" CAS puts me in maintenance hell when trying to update DUNE from upstream 😅
Hi,
Noticed this when trying to get antigrounding back into CAS:
dune/src/Control/Path/CAS/obstacle.hpp
Lines 491 to 503 in 41dc6bd
(only state_copy(0) is set)
I take the opportunity to ask a few CAS questions 😄
The reason I'm asking is that we absolutely need anti-grounding in our narrow fjords. Your changes to "our" CAS puts me in maintenance hell when trying to update DUNE from upstream 😅