LibWeb/WebAudio: Implement basic offline rendering loop #7611
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This PR introduces a basic offline rendering loop to process audio for the WebAudio API, based on the work of @jonbgamble.
Description
We cannot access GC allocated objects off the main thread, so this PR creates a render thread friendly snapshot of the audio graph using
snapshot_render_graph(). This snapshot is represented as aRenderGraphDescriptionthat is then consumed byRenderGraph/RenderGraphImplto construct and process a graph ofRenderNodeson the rendering thread viaOfflineAudioRenderThread.Follows the Web Audio API rendering loop specification and adds relevant spec steps as needed.
Only implements processing for
ConstantSourceNodeto keep the scope minimal.Does not handle AudioParam processing/automation, suspend/resume, mixing, or graph updates.
Testing
TestWebAudioRenderGraph.cppto test basic quantum rendering.TestOfflineAudioRenderThread.cppto test basic helper thread API.ConstantSourceNodesand currentTime incrementing.