Releases: Lailloken/Exile-UI
v1.59.3
General: Added a news/announcement feed
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added an
announcementssection to the settings menu -
it contains the most recent important announcements regarding bugs, fixes, etc.
- I will use this shortly before league-start to send out a check-list to make sure everyone is up-to-date and ready for the league
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whenever there's a new announcement, a flashing icon will appear on the toolbar
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clicking the icon will open the feed and dismiss the notification
Act-Tracker: Gems
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fixed a few gems that were miscategorized, notably those that support auras (precision, herbalism, etc.)
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this only affected the gem-setup overlay when used on uncut gems
Vaal Street: PoE2 Compatibility
- the Vall Street feature (currency exchange calculator, QoL, and logging) can now be used in PoE2
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.59.2 (Hotfix 1)
About v1.59.X
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this version will focus on clean-ups and general improvements for the most part
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from now on, it will also contain PoE2 updates
Hotfix 1
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act-tracker gem-setup overlay: fixed the regex strings for individual gems
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enchant finder: search results are now cleared after modifying available materials (to highlight the fact that results need to be recalculated)
Fixes
- clone-frames: setting up frame-borders with left/right-click didn't work correctly (could have been a recent Windows update, I'm not sure)
- PoE2 gem-setup overlay: fixed the regex that is generated when omni-clicking uncut gems
- hotkeys: fixed some cheat-sheet hotkeys, and an issue with the TLDR-hotkey
Act-Tracker:
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PoE1: added on-hover tooltips to the gem-pickup configurator that show which skillset(s) a gem belongs to
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to improve readability a bit, the guide-panel now shows bullet-points for every major line
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optional lines now have a
+bullet-point instead of anoptional:tag
PoE2 Guide: General Rewrite/Restructuring
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rewrote many passages of the guide to make the panels more space-efficient
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after updating, you have to long-click the "reset" button to load the new guide into the slot
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restructured the section for A1 Cemetery of the Eternals
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the guide now specifically routes you to Tomb of the Consort first (better exp-density and boss-fight)
- swapped the order of Temple of Chaos and Jiquani's Machinarium in A3
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added notes when activating the waystones for ascension trials stating that ascension is based on user-preference
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there won't be specific prompts for the time being (because trials are so polarizing)
- updated some "optionals" for cruel difficulty
Sanctum/Sekhema Planner: Relic Management
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the relic management feature is now optional (enabled by default)
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the overlay now automatically adjusts to the position of the in-game relic altar (requires the
inventorypixel-check) -
removed the toggle to reposition the overlay
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.59.1
About v1.59.X
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this version will focus on clean-ups and general improvements for the most part
-
I might also start preparing PoE2 stuff again
Fixes
- map-event notifications: a specific mercenary line wasn't being detected correctly
Act-Tracker: Timer
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fixed: the timer doesn't auto-resume after leaving a hideout when the auto-pause option is enabled
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the timer can now also be reset in the first town (in addition to the first zone)
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added an AFK auto-pause that activates if your PC hasn't received any input for 10 seconds (it will auto-resume with the next input)
Act-Tracker: Guide Editor
Act-Tracker: Gems & Gem-Quests
- fixed an issue with importing
barrage support
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updated the A3 Library gem-regex to support 250 characters
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the strings are no longer tab-specific (they will instead fit as many gems as possible, starting from the first tab)
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the guide will no longer prompt you to hand in gem-quests if the rewards are not relevant for the imported build
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this removes a few cases of backtracking to town and reduces unnecessary NPC-interactions, e.g. early A1 (
league-start off):before after 

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if an NPC has multiple quests and only later ones are relevant for your build, one or more ⏩ icons will be displayed when handing in relevant quests (to avoid confusion about mismatched rewards)
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added a
gemstoggle to control whether gem-quests should generally be included in the guide or not
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it is forced to ON if
league-startis set to ON -
when turned off, the guide will no longer prompt you to hand in gem-quests at all (regardless of whether they have relevant rewards for the build or not)
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added a gem-pickup configurator that can be accessed by right-clicking the
gemstoggle shown above
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this can be used to control when and/or whether to pick up specific gems from the build during the campaign so you don't waste early currency on gems you only need later on
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each gem has several
act Xand askipoption (e.g. if you're already muling gems from a different character)
Act-Tracker: PoE1 Guide Changes
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slight re-route for A7 after killing Maligaro (
league-start off):-
instead of relogging to town, you now portal out to Chamber of Sins and continue to the second floor
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it's not worth relogging just for handing in Helena's quest (in league-start scenarios, you also have Weylam's quest)
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the prompt to do merciless lab in A10 no longer routes you to Aspirants' Plaza (just like how normal and cruel were changed in v1.59.0)
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this means it can now be skipped without having to manually switch guide-pages: simply enter the Control Blocks to advance the guide
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.59.0
About v1.59.X
-
this version will focus on clean-ups and general improvements for the most part
-
I might also start preparing PoE2 stuff again
Act-Tracker: PoE1 Guide Changes
- the majority of the guide received stylistic changes to get rid of empty space on the guide-panels
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the guide-panel will automatically hide when entering the Aspirants' Plaza
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added "early" and "regular" options for when to do normal and cruel lab
"early" "regular" 

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"early" options will be displayed as close to getting the final trial as possible
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these options don't require manual skipping if you're not going to take them -- simply go to the location mentioned in the next step
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if
league-startis toggled on:-
the guide will no longer route to A3 Library if the imported build doesn't require any gems from Siosa
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crafting recipes that are hidden or "off-road" are now more clearly marked as such
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if
league-startis toggled off, the guide will no longer route to A6 Twilight Strand if the imported build doesn't require any gems from Lilly
Act-Tracker: PoB Skilltree Overlay
Act-Tracker: Guide Editor
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the guide editor received a major redesign
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the window is now taller and wider to more efficiently use available screen space
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the number of panels is no longer restricted to 3, and they are closer together to resemble a continuous page
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.9
Fixes
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general: fixed a PoE1-client detection issue if the install directory contains a
2somewhere in the folder structure -
item-info: updated the data for item-bases, which fixes certain STR/DEX gloves showing defense stats of above 100%
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map-tracker: replaced the icon for reflecting mist (it was using the icon of the itemized version, not the minimap icon)
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map-tracker: the Oshabi fight wasn't being tracked
Act-Tracker: PoB Skilltree Overlay
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improved the smoothness when dragging the overlay across the screen
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you can now hold ALT to temporarily hide the overlay
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added color customization for node-highlighting:
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click the left box to change the highlighting of new nodes, right-click to reset to default
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click the right box to change the highlighting of nodes to unspec, right-click to reset to default
default custom 

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Alarm/Countdown Widget
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added help tooltips to improve usage and cover every aspect
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timers now remember and include the previous input when restarting them
Map-Event Notifications
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added support for infamous mercenaries
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the notification will be activated when they say their first line
Vaal Street
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made the calculator a bit narrower, and the currency icons now have a fixed size
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you can now click the ratio to "lock" it
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.8
Fixes
- map-info: the T17 mod
rare monsters have 1 additional modifierwasn't recognized
Map-Tracker
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added support for tracking Starfall Crater as part of the
side-areasoption (untested, needs feedback)
New Feature: Vaal Street
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added a QoL feature for the in-game currency exchange (currently PoE1 exclusive)
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this feature adds a quick-access ratio calculator, some minor UX improvements, optional trade logging, and optional balance tracking
| trade logging | ratio calculator | balance tracking |
|---|---|---|
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setup & usage:
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calibrate the new
currency exchangescreen-check -
in your hideout, hold
TABwhile the currency exchange is on screen to activate the overlay
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the overlay will automatically track the position of the exchange window (it moves depending on whether the inventory is open or not)
- this requires the
inventorypixel-check to be set up correctly
- this requires the
-
hold
ALTto temporarily hide the overlay so it doesn't block stuff (e.g. when selecting currencies)
Vaal Street: Ratio Calculator & UX improvements
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the calculator is most useful when creating non-instant listings, i.e. at a different ratio than what the game suggests
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you can either type values into the edit-fields directly and TAB between them, or hover over them and scroll the mouse-wheel to adjust the values
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once values are set, you can hover over the
x : yratio and scroll the mouse-wheel to increase both values according to the ratio -
hover over the
in-gamefields and right-click to paste the corresponding value from the calculator -
clicking
place orderin game will automatically reset the calculator to 0 : 0 -
minor UX improvements:
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hover over in-game fields and press
SPACEto clear/reset them -
click into a field to copy the value into the calculator (this combined with scrolling makes it possible to use the exchange without typing)
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Vaal Street: Trade Logging & Balance Tracking
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there are chaos and div icons next to the calculator that can be clicked to initiate logging and to specify whether the listing you're about to create leads to an inflow or outflow of main currency
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the listing above will lead to an inflow of 1 div, so you'd click the left div-icon, and then the two in-game values (which copies them into the calculator)
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clicking
place orderin game will take a screenshot of the listing, and log it as +1 div to your balance -
optionally, you can enable graphs (day + week) that visualize how your balance developed over the course of a day or the past week
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.7
NOTE (June 29): In case the built-in updater fails
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the v1.58.7 release from yesterday was tagged incorrectly, which led to updates failing
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I have fixed the tag, but you have to delete the empty ZIP-file in the
updatefolder within the tool-folder (if you attempted an update) -
if you're trying to update for the first time, everything should be fine
Fixes
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act-decoder: A7 crypt layouts were misaligned
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act-decoder: certain multi-monitor setups were not supported
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act-tracker: hiding the guide-overlay after finishing the campaign didn't work correctly (it would pop up again with every zone transition)
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map-info: shift-click activation didn't work correctly & ALT-activation didn't work on invitations
Act-Tracker
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re-arranged the guides section a bit:
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increased the maximum number of guide-slots to 9, and made them more dynamic
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in addition to a build name/description, you can now add a specific character to a guide-slot to facilitate level-tracking
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entering this information and applying it will also save and apply it for the
generalsection of the settings, which means this character (and build) will be tracked globally -
if you switch from one slot to another, tracking will
notbe engaged automatically -- you have to click the refresh button once:
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-
a slot's character and name/description are now shown when hovering over a guide-slot:
Enchant Finder
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added a button to the main toolbar that can be used to access the feature
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added a button to reset materials to 0
Item-Info
- updated unique drop-tiers with poeladder's data
Map-Tracker
New Minor QoL Feature: Map-Event Notifications
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this will display a customizable text-widget to notify you when the nameless seer or a reflecting mist spawns (apparently, there are people who juice too hard to notice them)
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you can customize size, colors, position, and duration (3 to 10 seconds, default: 5)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.6 (Hotfix 3)
Hotfix 1
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added a fallback for the lab overlay feature: there is a system-specific issue that prevents the tool from automatically downloading the lab compass
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updated the orb of horizons tooltip to 3.26
Hotfix 2
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updated the Betrayal-Info databases to 3.26 (
not ruthless) -
added an updater for Betrayal-Info databases (there seems to be a bit of uncertainty about rewards at the moment)
Hotfix 3
- updated stash-ninja to 3.26
PSA: League-Launch
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GGG updated the skill-tree data an hour after I released v1.58.5 yesterday
- v1.58.6 includes the new data,
and you should download it to make sure the tree-overlay is working correctly
- v1.58.6 includes the new data,
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league-updates sometimes change the in-game UI, so it's possible that screen-checks need to be recalibrated
- symptoms:
TAB/omni-key features don't activate
- symptoms:
-
the patch notes mention
Updated various NPC dialogue interfaces to use the same layout as more recently-added NPCs- it's possible this also affects vendor-screens, so
search-stringsmight need to be recalibrated as well
- it's possible this also affects vendor-screens, so
-
GLHF
Act-Tracker
-
added support for 250-character gem-regex
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the quest
The Great White Beastis now an optional quest (toggle-able via theoptionalsbutton): it is no longer hard-coded into the route and can be skipped without having to switch guide-pages

- to make sure your guide-slot has the newest guide-version, you should reset the progress manually via the settings menu or by long-clicking the
<button underneath the guide-panel
- to make sure your guide-slot has the newest guide-version, you should reset the progress manually via the settings menu or by long-clicking the
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.5
This is not the final 3.26 update (it's a prep update to test a few changes)
- some of the final changes would brick practice runs (e.g. longer regex support)
Act-Decoder
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this update will clean out the image-folder (img\GUI\act-decoder\zones) and delete old files, so make sure to backup custom images (if you used any) -
fixed an issue where buttons and help-icon were not showing unless you zoomed once
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added advanced layouts for a few zones in acts 1-2
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act 1: the coast, mud flats, flooded depths, the climb, lower & upper prison, ship graveyard
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act 2: crypt level 1, chamber of sins level 2
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-
I'll try to squeeze a few more in if I find the time for it before launch
Act-Tracker
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updated the default guide and added some hints from Cyclon's advanced campaign guide
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these changes will be applied once you reset your current progress (either via the settings menu, or by long-clicking the
<button in the guide panel) -
if you previously edited your local guide, these changes will only be applied after (re)loading the default guide via the editor
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after resetting, long-click the
>button in the guide panel to "fast-forward" the guide to the current zone you're in
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added support for direct-imports via pobb.in links 🥳
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added support for 3.26 PoB imports
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updated and added some hint images (represented by teal text, viewable by holding TAB in supported areas)
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added a PoE1-specific help-tooltip when long-clicking the ?-button on the guide panel
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enabled the
optionalstoggle for PoE1-
this option can be toggled without resetting the guide-progress
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this toggle will show/hide optional steps/encounters/loot such as strongboxes, breaches, rogue exiles
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Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)
v1.58.4
Fixes & General Changes
-
item-info settings: some PoE2-exclusive settings were also showing for PoE1
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map-info: the option to activate the panel with ALT wasn't working for PoE1
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(temporarily) removed the experimental FilterSpoon feature
Map-Info
- PoE2: added support for the updated curse map-mods in 0.2.1
Omni-Key Context-Menu
- PoE2: added wiki-links to talismans
New Feature: Enchant Finder (PoE1 & PoE2)
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added a quick-access interface to find and filter which anoint/instill recipes are available with your current materials
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this is specifically designed around finding cost-effective enchant options in SSF and/or early-league (where access to materials is limited)
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after enabling the feature, hold ALT while hovering over oils/emotions to access the interface
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after opening the interface, you can load the available amounts of materials by:
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hovering over the stacks in game and holding ALT
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hovering over the icons on the interface and scrolling the mouse-wheel to manually adjust the amounts
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click
calculateto get a list of "keywords" and a list of available recipes-
keywords can be used as part of an optional search method that is (hopefully) more intuitive and doesn't involve brute-force typing
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alternatively, you can just collapse the keywords-section and use the search-field in the matches section (supports regex)
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Enchant Finder: Keyword Searching
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the idea behind this search method is that you can immediately see what kinds of nodes are available with your current materials
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keywords are sorted by occurrence (high to low) so this section functions like a "heat map" in a sense
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keywords can be clicked to put them into groups (similar to how the trade-site works):
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and(left-click): only show nodes with this/these specific keyword(s) -
count(long-click): only show nodes with at least one keyword from this group -
not(right-click): don't show nodes with this keyword
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keywords are generated automatically from every node-text (that's why there are so many)
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putting keywords into the
andgroup will generate and highlight more specific keywords based on collocation:clicking the "attack" keyword clicking the collocative "attack speed" keyword 

Enchant Finder: Match Filtering & In-game Searching
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the match list is sorted by recipe-cost, and sorting can be toggled between ascending and descending
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after reducing the list of potential nodes to a number that's more manageable (either via keywords or text-filtering), you can go through it one by one in a process of elimination
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left-click a node/recipe to highlight it on the in-game passive tree (make sure it's open)
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right-click a node/recipe to remove it from the list (in case it doesn't fit your build)
Feedback
-
post general feedback, ideas, and opinions here
-
non-GitHub users: add me on Discord (lailloken)


























