Releases: Lailloken/Exile-UI
1.63.0
Important: Early 0.5.0 Release
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I'm releasing it early so people have enough time to add custom notes to the guide if they want to
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the guide in this release cannot be used for practice runs anymore (route is incompatible), so only update if you're done practicing
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it also includes changes to clipboard-copying, which makes many features that rely on it unusuable in 0.4.x
Important: Act-Decoder
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depending on how much the campaign is changing, the act-decoder will be moderately to severely outdated
- it's possible that A4 wasn't changed much, and the interludes not at all, but we simply don't know
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if you want to keep it on in order to check it periodically,
you should bind it to a separate hotkey(e.g. side mouse-button)-
if you keep it on TAB, you won't have access to hint-images (teal info-text) in the guide
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there are new hint-images based on the teasers, so I really recommend rebinding the hotkey or disabling the feature
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Fixes:
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fixed a file-encoding issue with the games' config-files (reported in #768)
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Item-Info: talismans were treated as 1-socket items by default, so the
quality & iron rule scalingoption was sometimes inaccurate
Act-Tracker:
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updated the guide with pre-release information from the teasers
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several environment clues
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different zone order for A2 (Halani Gates skip) and A3 (Jungle Ruins revisit -> Matlan Waterways -> Azak Bog)
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Aldur questline for unlocking crafting benches
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the new guide will be applied the next time you reset your guide-slot
- if your guide-slot has custom notes, it will not be updated (create a separate slot, or delete the current one)
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added a note about 0.5 and a world-map info-text to the first town-visit
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added "Free Matiki" prompts to every boss-fight in A4 (because he rotates between them each league)
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league-rewards: possible changes
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one of the teasers had a different A2 Vastiri Outskirts reward in the league encounter
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there is a chance they changed a number of rewards, so keep that in mind
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added extra highlighting to optional gems whenever they hit a new level
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.7 (Hotfix 1)
Hotfix 1
- fixed an issue with reading the games' config-files
PSA: Upcoming Campaign Changes in 0.5
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in case you missed it, many layout/routing aspects will be adjusted in 0.5
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this means the act-decoder may be outdated for large parts of the campaign (use with caution)
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for the league-launch update (v1.63.0), I will try to implement everything into the Act-Tracker guide that was teased up to this point
Fixes
- FilterSpoon: the hotkey combination would work even if the feature was not enabled
Act-Tracker: Major Pre-League Update
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these updates will be applied the next time
you reset your guide-slot(DON'T DO IT IF YOU'RE ALREADY ON A CAMPAIGN-RUN) -
if your guide-slot has custom edits, it will not be updated: you have to create a new slot or delete the previous one
Optionals:
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the bullet-point is now green for improved visibility
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added many optionals (league-rewards or otherwise) to zones where they were missing
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this includes even the "bad" ones, just so you know you can safely skip an encounter
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league-start: added occasional "check vendors" prompts to town-visits
A1 Lachlann:
league-start: after killing him, you now port back to town to revive the hooded one and check vendors
A1 Hunting Grounds -> Ogham Farmlands:
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you now kill Crowbell and get the
Freythornwaypoint, then continue to Ogham Farmlands -
once you reach Ogham Village, you return to town to hand in the lute, then waypoint-travel to Freythorn
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this gives you 2 additional skillpoints, optional gems, and more exp before fighting the King in the Mists
A1 Executioner:
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league-start: after killing the executioner, you return to town for:-
the L5 gem from Leitis
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the rune + bench from Renly
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(vendors)
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afterwards, you waypoint-travel to the Manor Ramparts
A2 Kabala Clan Relic:
- added a note about the relic also dropping in the next zone
A2 Fallen Dekhara Letter
league-start: added an optional note about returning the letter early (2 skillpoints) in case you have damage issues
A4 Island Order
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you now visit Isle of Kin / Volcanic Warrens first
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this gives you earlier access to uncut gems, a greater blank rune, and the elemental ring
A4 Excavation Site
- added the note about skipping the cut-scene where Sin reassembles the weapon
Interlude Order
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small side-effect for timer-users:the CSV-file will no longer have accurate splits for the individual interludes -
you no longer do the interludes in order: instead, the route now prioritizes skillpoints, permanent bonuses, and relative difficulty
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you start in INT2 for increased max HP, 2 skillpoints (scorpion + devourer), and 2 side-area waypoints
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you then switch to INT3 and finish it to get extra maximum spirit, and 2 skillpoints (yeti)
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you backtrack to INT2 to finish it (the boss-fight should now be easier)
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you go to INT1 and finish it last: since it is generally viewed as the easiest interlude, the higher level shouldn't be an issue
FilterSpoon
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added poe.ninja economy checks for scarabs
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added a toggle to economy checks to create extra rules for higher stacks
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added global quick-settings for: quality flasks, socketed gear (PoE2 artificer salvaging)
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added customization options for sound effects, beams, and minimap-icons
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.6
FilterSpoon: General Tweaks & Initial PoE2 Support
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tweaked some inconsistencies when creating hidden tiers and moving items there
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can now be used in PoE2
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rule-matching by hovering over items might be less accurate than in PoE1 due to limitations I cannot circumvent
Map-Tracker: Kill Tracking
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the Well of Souls (PoE2 Abyss crafting) is now treated as a town/hideout, so kill-tracking will not be reset if you go there in between maps
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it's now possible to retroactively track kills for the previous map (if you forgot to update the tracker before starting a new one)
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when you enter the new map, the usual omni-key pop-up will appear, but this will now also calculate the kill-count for the previous map
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HOWEVER:this is a band-aid solution and should not be made a habit because, otherwise, the final map of each session will not have tracking data -
this only works if you stay in towns and hideouts in between maps (due to the general reset mentioned above)
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Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.5
Fixes
- act-tracker:
dynamic character trackingwasn't working if you had a guild-tag in your name
FilterSpoon: Quick-Access Editor for NeverSink/FilterBlade Lootfilters
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rebuilt from scratch & re-enabled for PoE1 (support for PoE2 will come shortly)
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this feature is still somewhat "experimental" (because lootfiltering is a complex aspect)
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can be accessed via the menu-widget or by holding down a modifier-key (default: ALT) and pressing the omni-key over an item
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menu-widget: opens either the starting page or the last page you viewed
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omni-key: opens a new search specifically for the item you're hovering over
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the editor is built around using the online filters on your account (teal filters in the in-game menu)
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this makes it easier to keep base filters up-to-date, and it streamlines general usage
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I'm open to implementing support for local filters (if there are genuine advantages)
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the rest of the release notes covers only the core use-cases of this feature: there are style and economy options that will not be highlighted here (the help tooltips within the tool should be self-explanatory)
- EDIT: the wiki page will be updated with additional info at some point
FilterSpoon: Setup
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this feature needs to be enabled in the settings menu first
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hold down ESC to open the menu-widget, then click the FilterSpoon icon
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a window will pop up and ask you to open the in-game lootfilter list and check for the "FilterSpoon" entry
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after closing the pop-up, a basic UI with a drop-down list will open:
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select your desired base filter from the list to finish the initial setup
FilterSpoon: General Usage
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the editor uses two main colors (default: light & dark blue), and anything with the darker color is clickable or has an info-box
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currently, the editor can be used in two different ways:
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in the 2nd screenshot, you can see how search results are divided by dark blue bars: these show how the filter is divided into types/groups and how those are further divided into tiers
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both types and tiers can be individually collapsed (in case you're doing broad searches and need to sift through the results)
FilterSpoon: Use-Case Scenario
scenario: you find a single fusing and decide you no longer want to pick those up
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hold down the modifier-key and omni-click on the orb of fusing to open the editor and search for the exact filter-rule
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from here, you have the option to hide
the entire filter tier -
if there are items within that tier that you still want to pick up, it's better to move fusings to a tier that's already hidden: click
orb of fusingto see more options- simply move it to one of the hidden tiers, and you'll no longer see dropped
1x and 2xfusings
- simply move it to one of the hidden tiers, and you'll no longer see dropped
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while using NeverSink filters, you may have noticed that higher stacks of currency have extra highlighting: this has implications for this use-case scenario of hiding fusings
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if the value of fusings has dropped so low that you don't even want to pick up higher stacks, you'll have to modify additional filter rules
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you can right-click items in the search results to start a "global" search for that item: this is the same as manually searching for
"item name"(as shown previously when omni-clicking and manual searching were compared)
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.4
General
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fixed (text) scaling inconsistencies in the menu-widget and chat-macros menus
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"blacking out" the taskbar is now a separate toggle and should be more consistent
Act-Tracker
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fixed an oversight where deleting a guide-slot didn't reset its timer
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added a new option 'dynamic character tracking' to make tracking and switching between characters easier
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if the guide-overlay is active, new characters will be automatically tracked and added to the active guide-slot upon reaching level 2
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this means you don't necessarily have to know a new character's name beforehand or have to go back to the settings to paste the correct name after creating the character
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this primarily makes league-starts smoother (you set up your guide-slot in queue and don't have to think about it later)
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when you write something into local chat, tracking will automatically switch to the guide-slot with that character's name
- this can also be used outside the campaign to quickly switch between end-game characters
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Stash-Ninja
- essence of insanity was positioned incorrectly
Vaal Street
- fixed a lock-up when clicking on tracked listings (async trade)
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.3
Act-Decoder: Tweaked Highlighting
Act-Tracker: Guide Tweaks
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A1: you now immediately enter Flooded Depths and kill the Dweller, then use the new exit to return to Submerged Passage
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league-start: you return to town to pick up the reward upon reaching the prison
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non-league-start: you relog to town to pick up the reward upon killing Brutus
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A1: the chemist's strongbox is now a league-start-only "optional"
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A2: added a prompt to invite Helena to your hideout after finishing Chamber of Sins
Fixes
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general: multi-threading wasn't working correctly if
.ahkfiles were not set up to open with AutoHotkey by default (reported in #730) -
Item-Info: the "infamous" attack speed mod had an infamous icon
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settings menu: fixed a placement issue on 4K setups with high scaling (reported in #757)
General
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the option
black out screen area around the clientnow also covers the taskbar -
there are still instances where the taskbar pops up again, in which case you have to "re-focus" the game-client (either by alt-tabbing back and forth or tapping the Windows-key twice)
Map-Tracker
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changed the idle text from
not trackingtonot mappingto avoid Act-Tracker ambiguity -
now also tracks hive colonies (breach boss-fight accessed via hivebrain glands)
Search-Strings: New Setup/Usage Method
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added a "universal use-case" for users who don't use multiple types of strings or who can't use screen-checks
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this lets you bind one or more regex-strings to a specific hotkey and skip calibration steps
Stash-Ninja: Global Profiles
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added a toggle to use a single unified set of profiles that applies to every stash tab
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this moves the profile settings from
stash tab configurationtogeneral settings
Vaal Street: Quick Repricing
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slightly tweaked how the price history of an item is displayed
before after 

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instead of showing "price X was set Y time ago", it now shows "price X lasted for Y time"
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this does not affect the current price on the far right
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Vaal Street: Log-Viewer for Async Trading
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the recently-added async trade features now have a dedicated log-viewer
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the table shows (up to) the last 7 days of a week, and the individual trades are listed in reverse-chronological order (latest at the top)
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the table is divided into 2 parts: purchased items (left), sold items (right)
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the log-viewer has basic search functionality that lets you search within the items' tooltip-texts and search for trades with a specific minimum price
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there's an
experimentalview-mode called "in/out" that only shows items that you bought and then sold again later-
currently, it is only able to match items that have not been significantly modified (e.g. sockets, simple corruption)
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I don't know whether this mode will be used all too much, so it will only be expanded based on feedback (it's too cumbersome to predict/implement every possible modification)
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Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.2
Act-Tracker
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removed 5L optionals in A5 + A6
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updated 3.28 gem info
Item-Info
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updated item bases and mods to 3.28
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added support for new in-game formatting (fractures, bench-crafts)
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added icons for abyss and infamous mods
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updated unique drop-tiers
Map-Tracker:
- fixed map-mod tracking via the map-info feature (reported in #753)
Stash-Ninja
- added support for astrolabes
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: DM me on Discord (lailloken)
v1.62.1
Fixes
- fixed the league-selection display in the general settings (visual bug)
Map-Info
- added support for the new nightmare/originator mods
Stash-Ninja
- added support for the new stash structure and new items (some items are not listed on poe.ninja yet)
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: add me on Discord (lailloken)
v1.62.0
Mirage League Update
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this is a preliminary update to support 3.28
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there are a few things I can't update without having access to updated items, stashes, etc.
Act-Tracker:
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added support for 3.28 trees and the reliquarian
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added initial support for new gems (the patch notes didn't include the full quest/vendor information)
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reward gems now take priority over vendor gems
Betrayal-Info
- updated rewards to 3.28
Map-Tracker
- removed Ritual reminders when opening portals (because of the new in-game notification)
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: add me on Discord (lailloken)
v1.61.7
General Info: Pre-League Cleanup
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this update does not include any 3.28-related changes
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(planned) versioning from now on: with every league-start, there will be a new major version to indicate that it contains (all) the necessary changes/updates
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so v1.62.0 will be the "Mirage update"
Fixes
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act-tracker: hint images (holding TAB when there's teal text) weren't working correctly in combination with specific act-decoder settings
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map-tracker: Keepers League had an incorrect end-date, which led to incorrect filtering/sorting
Act-Decoder
- revisited and tweaked A1-10 layouts: some have new icons, others had their info-box removed (if it didn't provide much value)
Act-Tracker
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tweaked/rewrote certain sections of the PoE1 guide
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the
close treeshotkey is now bound to SPACE by default -
reworked the guide's routing with regards to gem-quests
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the
gemstoggle is nowgem-quests -
if the imported PoB includes gems:
gem-queststoggle determines whether to include quests at all, and a newalltoggle controls whether additional gem-quests should be included or not (i.e. every quest except A3 library) -
if the imported PoB doesn't include gems: added the
gem-queststoggle to include every gem-quest (except A3 library) anyway
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the gem-pickup configurator now highlights gems if the earliest pickup is the A3 library quest
Feedback
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post general feedback, ideas, and opinions here
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non-GitHub users: add me on Discord (lailloken)





















