Version 1.0 - Game Jam Edition
A top-down tower defense game where players must manage power resources to defend against waves of bugs. The game uniquely combines resource management with traditional tower defense mechanics through a day/night cycle system.
- Day/Night Cycle
- Each "day" consists of two phases:
- Prep Phase (Day): Players build/upgrade defenses while solar panels generate power
- Combat Phase (Night): Bugs attack while players defend using stored power
- Surviving a night advances to the next day
- Real-time gameplay allows for dynamic strategy adjustments
- Each "day" consists of two phases:
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Solar Panels
- Generate power during daylight hours
- Base generation rate: 10 power units per minute
- Can be upgraded to improve efficiency
- Affected by placement (optimization opportunity)
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Batteries
- Store power generated by solar panels
- Base capacity: 100 power units
- Can be upgraded to increase storage capacity
- Act as power distribution nodes
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Power Grid
- Towers must be within range of powered batteries
- Visual indicator shows power connections
- Power distribution radius: 5 tiles
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Basic Turret
- Cost: 100 credits
- Power Usage: 5 units per shot
- Range: 4 tiles
- Damage: 10
- Fire Rate: 1 shot/second
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Rapid Turret
- Cost: 200 credits
- Power Usage: 3 units per shot
- Range: 3 tiles
- Damage: 5
- Fire Rate: 3 shots/second
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Heavy Turret
- Cost: 300 credits
- Power Usage: 15 units per shot
- Range: 5 tiles
- Damage: 30
- Fire Rate: 0.5 shots/second
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Solar Panel
- Cost: 150 credits
- Generation: 10 power units/minute
- Durability: 100 HP
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Battery
- Cost: 200 credits
- Storage: 100 power units
- Durability: 150 HP
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Worker Bug
- Health: 50 HP (increases by 5% each day)
- Speed: Normal
- Reward: 25 credits
- Special: None
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Soldier Bug
- Health: 100 HP (increases by 5% each day)
- Speed: Slow
- Reward: 50 credits
- Special: Armored (takes 25% less damage)
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Scout Bug
- Health: 30 HP (increases by 5% each day)
- Speed: Fast
- Reward: 35 credits
- Special: Dodge chance (20%)
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Day 1
- Wave 1: 10 Worker Bugs
- Wave 2: 15 Worker Bugs
- Wave 3: 10 Worker Bugs + 5 Scout Bugs
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Day 2
- All bugs gain 5% more health
- Wave 1: 15 Worker Bugs + 5 Scout Bugs
- Wave 2: 20 Worker Bugs + 8 Scout Bugs
- Wave 3: 15 Worker Bugs + 10 Scout Bugs + 2 Soldier Bugs
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Subsequent Days
- Health increases by 5% each day
- Number of bugs increases by 20% each day
- New bug combinations introduced
- Additional waves added every 3 days
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Starting Resources
- Credits: 500
- Basic loadout: 1 Solar Panel, 1 Battery, 1 Basic Turret
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Income Sources
- Killing bugs: 25-50 credits per bug
- Completion bonus: 200 credits per day survived
- Perfect defense bonus: 100 additional credits
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Resource Display
- Current credits
- Current power stored
- Power generation rate
- Time until next phase
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Build Menu
- Tower selection
- Infrastructure options
- Upgrade options
- Cost display
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Wave Information
- Current day/wave
- Enemy count
- Enemy types incoming
- Time until next wave
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Win Condition
- Survive predetermined number of days (e.g., 7 days)
- Optional: Endless mode for high score
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Lose Condition
- Base health reaches 0
- All power infrastructure destroyed
- Grid-based placement system
- Pathfinding for enemies
- Power distribution calculation
- Wave spawning system
- Day/night cycle timer
- Weather effects affecting solar generation
- Dynamic music based on game phase
- Power surge events
- Special waves
- Achievement system
- Tutorial system
- Functional day/night cycle
- Basic tower placement and power system
- Three enemy types
- Three tower types
- Basic UI for resources and building
- Wave spawning system
- Win/lose conditions