Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
Releases · League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima
2.4.0-alpha.28
- Features
- Meta-Currency automation/Automatic EXP distribution
- Retargeting & skills integrated into ChecksV2
- Apply infusion added to context menu for chat messages
- Enable drag&drop for active effects between actor/item sheets
- Click effect icon to send to chat, (and inline effect is generated in chat too, so you can apply it to other actors, useful for symbolist)
- Chinese localization is now available
- Ctrl+click Inline-effect to clear it from target
- Changes
- Various tweaks to sheet design (ping me if you have suggestions)
- Revised extra damage in item-customizer so it adds on to total damage (RAW), not create new source of damage
- Fixes
- Ultima points resetting to baseline
- Affinity being calculated incorrectly
- Optional feature type names not getting properly localized on V12
Full Changelog: 2.4.0-alpha.27...2.4.0-alpha.28
2.4.0-alpha.27
- Features
- Redesigned NPC sheet header to allow Champion(1)
- Mother-style combat hud (WIP)
- Changes
- Automatically change Ultima points to appropriate amount when changing villain type
- Add decorations and tooltips to critical and fumble
- Move bonds and traits to bio (would like suggestions on how to better present this)
- Added polish to system
- Remove pixelated game settings, adjusted prompt check hooks
- Fixes
- Effects on equipped armors and weapons breaking NPCs
- Player list rendering the Fabula point counter even if the assigned actor is an npc
- Apply damage not apply to unlinked token
- render the active effect sheet when middle-click for all sheets
Full Changelog: 2.4.0-alpha.26...2.4.0-alpha.27
2.4.0-alpha.26
- Fixes
- action macro now works with current equip system
Full Changelog: 2.4.0-alpha.25...2.4.0-alpha.26
2.4.0-alpha.25
- Fixes
- move pdfLink above isEditable
- added drop logic to other item sheets, effect mig cap typo fix
Full Changelog: 2.4.0-alpha.24...2.4.0-alpha.25
2.4.0-alpha.24
- Features
- Added Effects Compendium (Quality Compendium will be available at a later time)
- Verse class feature rework
- Fixes
- Address issue where the active effect that downgrades current attribute to base bugged out in V12
- Add missing data field to weapon module data model, fix input name in sheet
- Properly implement ChecksV2 accuracy check for weapon modules
- Changes
- Move effect transfer decision logic back into data models
- Added global open check bonus to checksV2
- Preserve default drop behavior (manual reordering) for embedded items
Full Changelog: 2.4.0-alpha.23...2.4.0-alpha.24
2.4.0-alpha.23
- Fixes
- Reverted back to class/skill default behavior (manually sorting on drop)
- Class/Optional Features & Treasures still increments its quantity by 1 on drop (figuring out workaround for this)
- Skill active effects not transferring its effect to actor
- Reverted back to class/skill default behavior (manually sorting on drop)
Full Changelog: 2.4.0-alpha.22...2.4.0-alpha.23
2.4.0-alpha.22
- Fixes
- Updated arcanum with non-functional active effects
- Enabled Modules only transfer effect to actor when embarked/enabled
- Arcanum summoning (transfer active effects to actor only when summoned)
Full Changelog: 2.4.0-alpha.21...2.4.0-alpha.22
2.4.0-alpha.21
- transferEffects applicable to only equippable items
- fixed padding for desc, use inline-desc instead
Full Changelog: 2.4.0-alpha.20...2.4.0-alpha.21
2.4.0-alpha.20
What's Changed
- Fix "V12 Bug, creating items in stats tab don’t autofavorite/enable click" from discord by @4m2c4bl3 in #153
- single target damage by @4m2c4bl3 in #154
- added skill list to combat section by @aleszreis in #155
- feat: damage hooks by @KSops in #156
- feat: added effect item type by @spyrella in #157
- fix: inline damage hooks by @KSops in #158
- fix: prefer item uuid over id for damage hooks by @KSops in #159
- Feature Study Roll V2 by @spyrella in #160
New Contributors
- @aleszreis made their first contribution in #155
- @KSops made their first contribution in #156
Full Changelog: 2.4.0-alpha.19...2.4.0-alpha.20
2.4.0-alpha.19
What's Changed
- Features
- Status Effect Immunities
- Added FUID (slugified item names, useful for automation)
- Retargeting V1 (retargeting for checksV2 coming later) (Right click an accuracy check chat message to retarget)
- You can also retarget for damage customizer.
- Changes
- Combine Accuracy/Damage Styling for compact layout, thanks to @Vesselchuck (Still need to add game settings for hiding)
- Styling background color changes for Private and Blind Roll
- Updated localizatiton
- Compendium typos
- Fixes
- fix V12 deprecation issues
- fix for not using hasDamage value in checks v2 by @4m2c4bl3 in #147
- Fix _doHudDrop not firing on combat-hud, add button to save position of dragged hud on reset/combat end by @4m2c4bl3 in #148
- Compendium fixes by @spyrella in #149
- fix isSuppressed reliant on 'crisis' being evaluated first by @4m2c4bl3 in #150
- Hide disabled/suppressed effects in the combat HUD by @4m2c4bl3 in #151
- Fix: Twin Shield Tweaks by @MattByName in #152
New Contributors
- @4m2c4bl3 made their first contribution in #147
- @MattByName made their first contribution in #152
Full Changelog: 2.4.0-alpha.18...2.4.0-alpha.19