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Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima

2.4.0-alpha.28

10 Oct 01:12

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2.4.0-alpha.28 Pre-release
Pre-release
  • Features
    • Meta-Currency automation/Automatic EXP distribution
    • Retargeting & skills integrated into ChecksV2
    • Apply infusion added to context menu for chat messages
    • Enable drag&drop for active effects between actor/item sheets
    • Click effect icon to send to chat, (and inline effect is generated in chat too, so you can apply it to other actors, useful for symbolist)
    • Chinese localization is now available
    • Ctrl+click Inline-effect to clear it from target
  • Changes
    • Various tweaks to sheet design (ping me if you have suggestions)
    • Revised extra damage in item-customizer so it adds on to total damage (RAW), not create new source of damage
  • Fixes
    • Ultima points resetting to baseline
    • Affinity being calculated incorrectly
    • Optional feature type names not getting properly localized on V12

Full Changelog: 2.4.0-alpha.27...2.4.0-alpha.28

2.4.0-alpha.27

30 Sep 08:12

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2.4.0-alpha.27 Pre-release
Pre-release
  • Features
    • Redesigned NPC sheet header to allow Champion(1)
    • Mother-style combat hud (WIP)
  • Changes
    • Automatically change Ultima points to appropriate amount when changing villain type
    • Add decorations and tooltips to critical and fumble
    • Move bonds and traits to bio (would like suggestions on how to better present this)
    • Added polish to system
    • Remove pixelated game settings, adjusted prompt check hooks
  • Fixes
    • Effects on equipped armors and weapons breaking NPCs
    • Player list rendering the Fabula point counter even if the assigned actor is an npc
    • Apply damage not apply to unlinked token
    • render the active effect sheet when middle-click for all sheets

Full Changelog: 2.4.0-alpha.26...2.4.0-alpha.27

2.4.0-alpha.26

19 Sep 00:07

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2.4.0-alpha.26 Pre-release
Pre-release
  • Fixes
    • action macro now works with current equip system

Full Changelog: 2.4.0-alpha.25...2.4.0-alpha.26

2.4.0-alpha.25

11 Sep 17:09

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2.4.0-alpha.25 Pre-release
Pre-release
  • Fixes
    • move pdfLink above isEditable
    • added drop logic to other item sheets, effect mig cap typo fix

Full Changelog: 2.4.0-alpha.24...2.4.0-alpha.25

2.4.0-alpha.24

10 Sep 02:58

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2.4.0-alpha.24 Pre-release
Pre-release
  • Features
    • Added Effects Compendium (Quality Compendium will be available at a later time)
    • Verse class feature rework
  • Fixes
    • Address issue where the active effect that downgrades current attribute to base bugged out in V12
    • Add missing data field to weapon module data model, fix input name in sheet
    • Properly implement ChecksV2 accuracy check for weapon modules
  • Changes
    • Move effect transfer decision logic back into data models
    • Added global open check bonus to checksV2
    • Preserve default drop behavior (manual reordering) for embedded items

Full Changelog: 2.4.0-alpha.23...2.4.0-alpha.24

2.4.0-alpha.23

06 Sep 14:06

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2.4.0-alpha.23 Pre-release
Pre-release
  • Fixes
    • Reverted back to class/skill default behavior (manually sorting on drop)
      • Class/Optional Features & Treasures still increments its quantity by 1 on drop (figuring out workaround for this)
    • Skill active effects not transferring its effect to actor

Full Changelog: 2.4.0-alpha.22...2.4.0-alpha.23

2.4.0-alpha.22

06 Sep 07:50

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2.4.0-alpha.22 Pre-release
Pre-release
  • Fixes
    • Updated arcanum with non-functional active effects
    • Enabled Modules only transfer effect to actor when embarked/enabled
    • Arcanum summoning (transfer active effects to actor only when summoned)

Full Changelog: 2.4.0-alpha.21...2.4.0-alpha.22

2.4.0-alpha.21

05 Sep 21:34

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2.4.0-alpha.21 Pre-release
Pre-release
  • transferEffects applicable to only equippable items
  • fixed padding for desc, use inline-desc instead

Full Changelog: 2.4.0-alpha.20...2.4.0-alpha.21

2.4.0-alpha.20

05 Sep 13:39

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2.4.0-alpha.20 Pre-release
Pre-release

What's Changed

New Contributors

Full Changelog: 2.4.0-alpha.19...2.4.0-alpha.20

2.4.0-alpha.19

20 Aug 04:10

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2.4.0-alpha.19 Pre-release
Pre-release

What's Changed

  • Features
    • Status Effect Immunities
    • Added FUID (slugified item names, useful for automation)
    • Retargeting V1 (retargeting for checksV2 coming later) (Right click an accuracy check chat message to retarget)
      • You can also retarget for damage customizer.
  • Changes
    • Combine Accuracy/Damage Styling for compact layout, thanks to @Vesselchuck (Still need to add game settings for hiding)
    • Styling background color changes for Private and Blind Roll
    • Updated localizatiton
    • Compendium typos
  • Fixes
    • fix V12 deprecation issues
    • fix for not using hasDamage value in checks v2 by @4m2c4bl3 in #147
    • Fix _doHudDrop not firing on combat-hud, add button to save position of dragged hud on reset/combat end by @4m2c4bl3 in #148
    • Compendium fixes by @spyrella in #149
    • fix isSuppressed reliant on 'crisis' being evaluated first by @4m2c4bl3 in #150
    • Hide disabled/suppressed effects in the combat HUD by @4m2c4bl3 in #151
    • Fix: Twin Shield Tweaks by @MattByName in #152

New Contributors

Full Changelog: 2.4.0-alpha.18...2.4.0-alpha.19