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Releases: League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima

2.3.11

23 Jun 06:42
1d7308a

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  • Changes
    • Updated localization to adhere to the new third party license
    • Replaced npc action icons with the new Fabula Ultima font kit icons

Full Changelog: 2.3.10...2.3.11

2.3.10

10 Jun 00:38
d29ceb4

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  • New Features
    • feat: streamline status effects by @Shourn in #126
    • Make status effects work like any other active effect
    • Add changes to aura and barrier (they now work)
  • Changes
    • refactor status effect handling across the system to improve consistency
  • Fixes
    • fixed KO status not flagging combatants as defeated

Full Changelog: 2.3.9...2.3.10

2.3.9

08 Jun 17:43
1912800

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What's Changed

Full Changelog: 2.3.8...2.3.9

2.3.8

08 Jun 16:23
765a96b

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What's Changed

  • style: increase paragraph spacing in chat cards by @spyrella in #124

Full Changelog: 2.3.7...2.3.8

2.3.7

07 Jun 22:13
5d5ceaa

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What's Changed

This update includes everything from Beta 1 to Beta 6.

  • Changes
    • Auto applies ko status on hp 0
    • Leaned out the excessive shadows & styling for sheets
    • Updated localization for all the new features
  • Fixes
    • Title notification not being shown for items with rolls
    • Active effects on class features not applying correctly
    • Changing Class/Optional feature type not possible in V12
      [Note]: For V12, the add buttons that open a new dialog for adding items is borked. Can still add items.

Full Changelog: 2.3.6...2.3.7

2.3.7-beta.6

07 Jun 15:10

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2.3.7-beta.6 Pre-release
Pre-release

2.3.7-beta.5

31 May 20:14
df3e604

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2.3.7-beta.5 Pre-release
Pre-release
  • New Features
    • Foundry V12 Compatibility by @Shourn in #119
    • New chat commands to access meta currency tracker (/fabula, /ultima, /metacurrency)
  • Changes
    • You can now click on drag-n-drop effects to apply to selected target(s). (If no tokens are selected, it applies to owned actor).
  • Fixes
    • Armor and weapon active effects apply only when not piloting vehicle
    • Deleting weapon or support modules bricks character sheet
    • Shield module defense bonuses not applying properly
    • Upgrade/downgrade custom active effects not working properly in V12
    • Broken study level selection in V12
    • Glitch were study journal entries weren't creating journal entries in V12

Full Changelog: 2.3.7-beta.4...2.3.7-beta.5

2.3.7-beta.4

23 May 14:26

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2.3.7-beta.4 Pre-release
Pre-release
  • New Features
    • Add amount of available fabula points to player list (You can click it to spend fabula points)
  • Changes
    • Migrate Techno Fantasy Class Feature from playtest module over to system
    • Increased height of description for active effect for better readability
    • Updated Essentials compendium with correct active effects
    • Allow negative HP and MP modifiers for NPCs
  • Fixes
    • drag&drop of inline entities from expandable description in actor

Full Changelog: 2.3.7-beta.3...2.3.7-beta.4

2.3.7-beta.3

15 May 03:26

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2.3.7-beta.3 Pre-release
Pre-release
  • New Features
    • Meta-Currency Tracker (Calculate exp from fabula/ultima point spent)
    • Optional Feature Item Type (Adds Quirks & Zero Power subtype) (Will be migrating zero power item over to this new optional feature) by @spyrella in #114
    • Combat HUD dynamic bar resources (can change what resource[hp/mp/ip/zeroPower] to track in game setting) by @KzMz in #116
    • More guided effectt templates (apply vulnurability, grant immunity/absorption, improve defenses)
  • Changes
    • Upgrade dependencies and configure linting/autoformat by @Shourn in #115
    • Update to actions (study, hinder, guard)
    • You can now perform a study check and it creates journals of targeted npcs
    • Hinder & Guard has drop down effects added to description
    • Added game setting for increase max bonds
    • Added rules item type to character sheet
    • Configure trackable attributes for tokens
  • Fixes
    • changes to attribute base value not working correctly
    • wrong martial armor mdef calculation
    • support checks not properly updated by rerolls and pushes
    • character mp not taking level into account

Full Changelog: 2.3.7-beta.2...2.3.7-beta.3

2.3.7-beta.2

02 May 16:09

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2.3.7-beta.2 Pre-release
Pre-release
  • New Features
    • Item deletion confirmation
    • Click Affinity icon to share to chat for skills like quick assessment
    • Button to reset hp to crisis score (click moving arrow between hp and max)
  • Changes
    • Localized Study Check results
    • Improved active effects by @Shourn in #111
    • You can now override current def via active effects
    • Restrict affinity upgrade and downgrade to "vulnerability"/"none"/"resistance", for Grant Resistance
  • Fixes
    • Bug where martial icon doesn't show for Forge
    • MiscAbility and Skill ignoring weapon damage bonuses
    • Check push and reroll don't affect target results
      ** [Notice]:** The following attribute keys are deleted system.attributes.<key>.bonus & system.affinities.<key>.bonus If you want to change attribute or affinity, you directly edit current: system.attributes.<key>.current & system.affinities.<key>.current. This is also the case for grant resistance. Refer to the updated wiki guide: https://github.com/League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima/wiki/Actor-Attribute-Keys

Full Changelog: 2.3.7-beta...2.3.7-beta.2