docs: document 64x64 and oversize frame dimensions - #454
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Gaurav0
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- Please remove planning documents
- Document frame sizes for all oversize animations.
You can generally find this information in the code.
See the customAnimations array in custom-animations.ts
jrconway3
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May 7, 2026
| ## Acceptance Criteria | ||
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| - [x] The README explicitly states that classic LPC frames are 64x64. | ||
| - [x] The README clarifies that weapon and oversize animations can exceed 64x64 and should be cut/exported with matching larger frame dimensions. |
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Like Gaurav said, the planning documents should be removed. These very clearly are in an .auto-pr directory:
[.auto-pr/SPEC.md](https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator/pull/454/changes#diff-f5528671d7ba894b18ee1cea277d7bd910a11db14a9cd0116ee514de9b44de7e)
Just add .auto-pr to .gitignore and that will solve the problem.
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Summary
Fixes #167 - Document frame sizes
Spec
Spec - Issue #167
Problem
The project documentation does not explicitly tell users that the classic LPC frame size is 64x64 while some weapon and oversize animations require larger frame dimensions.
Acceptance Criteria
Work Breakdown
TODO - Issue #167
Notes
None.
Validation