Make your games taste like a Piemontese salad
tuber is a game engine I'm making.
It is built on top of wgpu on the graphics side, it has its own Entity
Component System library, of which the API is highly inspired by
bevy's one, although the underlying
implementation is different (tubereng-ecs is not archetype-based).
It is being built for myself and I discourage using it for anything serious for now.
This is meant to be a personal, mostly educational, side-project but PRs are still welcomed and will be reviewed by myself.
You can run the examples by running the following command
cargo run -p <example>