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tuber logo

tuber

Make your games taste like a Piemontese salad

tuber is a game engine I'm making.

It is built on top of wgpu on the graphics side, it has its own Entity Component System library, of which the API is highly inspired by bevy's one, although the underlying implementation is different (tubereng-ecs is not archetype-based).

It is being built for myself and I discourage using it for anything serious for now.

This is meant to be a personal, mostly educational, side-project but PRs are still welcomed and will be reviewed by myself.

How to run the examples

You can run the examples by running the following command

cargo run -p <example>

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