A precision-oriented toolkit for real-time entity analysis and spatial awareness in GTA V environments.
This project is a low-level visualization layer designed to interface directly with GTA V’s runtime memory structures. It enables real-time rendering of entity positions, identities, and spatial relationships — strictly within private, offline sessions.
Built for:
- Advanced game researchers
- Runtime analysis enthusiasts
- Developers testing spatial logic in open-world environments
This is not a gameplay modification tool. It is a technical framework for understanding how dynamic entities are represented in memory and rendered on-screen.
Render persistent visual indicators for all in-world entities — players, vehicles, NPCs — including labels, distance metrics, and class identifiers. Fully respects draw distance and occlusion logic.
Simulates cursor-to-entity alignment based on predictive trajectory models. Mirrors behavior found in modern assist systems — disabled in online contexts by design.
Modular interface with hotkey toggles (F2), minimal GPU overhead, and resolution-adaptive scaling. Built on DirectX 11 injection principles.
Read-only access to game state via structured memory signatures. No code injection, no write operations — purely observational.
Automatically disables all visual layers when online mode is detected. Complies with Rockstar’s network integrity policies by default.
- Game Version: GTA V v1.0.3094.0 (January 2026)
- Platform: Steam / Epic / Rockstar Launcher (Windows)
- Runtime: Requires .NET 6.0 and Visual C++ Redistributable
- Integration: Works exclusively through Rage Plugin Hook (RPH) — no standalone injector
You are responsible for ensuring your RPH setup complies with local EULA terms.
- Install Rage Plugin Hook (v2.100+)
- Extract the release archive into your
GTA5/pluginsfolder - Launch GTA V in single-player mode only
- Press
F2to toggle the visualization layer
⚠️ Never load this in GTA Online. Doing so violates Rockstar’s Terms of Service and may result in account termination.
- Zero performance penalty — optimized DirectX rendering pipeline
- Signature-resilient — auto-adapts to minor game updates
- Clean, documented source — fully annotated C# with memory map references
- Ethical by design — built to observe, not to interfere
- Maintained actively — weekly compatibility checks as of 2026
This isn’t another repackaged script.
This is precision engineering for those who understand the difference.
This software is provided strictly for private, offline, educational research.
It must never be used in GTA Online or any multiplayer environment.
The author disclaims all liability for misuse.
By downloading, you confirm you have read and accepted Rockstar’s Software License Agreement.
If you’re here to study, analyze, or understand — you’re welcome.
If you’re here to disrupt, exploit, or gain unfair advantage — this is not for you.
We build for the curious. Not the careless.
Crafted in 2026. For those who see beyond the screen.