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2. After successful install the SteamVR status window should look like the one below: you'll note an additional icon (greyed out) for the Logitech VR Ink driver. <br>
* Make sure your **HMD is connected** and turned on.
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* Verify that SteamVR is **NOT in Safe mode**, as the driver won't be loaded, if that is the case **restart SteamVR**.<br><br>
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>Some verifications before you move on:
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>* Make sure your **HMD is connected** and turned on.
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>* Verify that SteamVR is **NOT in Safe mode**, as the driver won't be loaded, if that is the case **restart SteamVR**.<br><br>
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3. Then **pair your VR Ink** following the steps described below.
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## 3. Using VR Ink
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* Now, If you wear the HMD you should see the VR Ink model in the SteamVR Shell: try to move it !
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* You can bring up the **Logitech VR Ink settings UI** either from clicking on its icon in the **taskbar** or from the windows **tray**:<br>[<imgsrc="../Documentation/Images/Driver/task_bar_icon.png"width="167"alt="Task Bar">]()[<imgsrc="../Documentation/Images/Driver/vrink driver tray.png"width="214"alt="Windows tray">]()<br>
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* You can bring up the **Logitech VR Ink settings UI** either from clicking on its icon in the **taskbar** or from the windows **tray**:<br>[<imgsrc="../Documentation/Images/Driver/task_bar_icon.png"width="167"alt="Unity Integration">]()[<imgsrc="../Documentation/Images/Driver/vrink driver tray.png"width="214"alt="Unity Integration">]()<br>
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* The UI allows you to **verify the status** of your stylus as well as **select specific pressure sensitivity** for the PRIMARY, TIP and GRIP force sensing buttons.<br>
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# Logitech VR Ink Driver
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The Driver will allow you to customize VR Ink. You can define force response curves for the tip and primary button as well as the grip activation threshold.
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The Driver will allow you to customize VR Ink. You can **define force response curves** for the tip and primary button as well as the **grip activation threshold**.
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## In Development
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> **Note for Developers:**<br>
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For The first versions of VR Ink, we issue a driver that listens to the physical device and advertises a virtual device. Because of this approach there is a delay of around 10ms on input and pose.
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For early versions of VR Ink, we issue a driver that listens to the physical device and advertises a virtual device. Like a physical device, the virtual device registers as either the Left or Right hand in OpenVR. Because of this approach there is a delay of around 10ms on input and pose.
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>In the future the virtual device will be removed as the features exposed by the virtual device software will be managed directly into the device's firmware. **If your application can use our virtual device now, it will be 100% compatible with the future iterations of VR Ink.**
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In the future the virtual device will disappear and the features exposed by the virtual device software will be managed directly into the device's firmware. **If your application can use our virtual device now, it will be 100% compatible with the future iterations of VR Ink.**
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<br>
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## Installation
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Please check out our [guide on setting up VR Ink](../../Assets) for instructions on installing the Driver. The Driver files can be found on the [releases page](https://github.com/Logitech/vr_ink_sdk/releases).
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### Recommended
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You simply install it from the [Steam store page](https://store.steampowered.com/app/1068300/Logitech_VR_Ink_Driver/).<br> -> Please check out our [guide on setting up VR Ink](../../Assets) for detailed instructions.
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### Manual install (for standalone setups)
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If you need to run a **standalone version os SteamVR**:<br> -> You can use the manual installer: See instructions [here](./installer.md).
- RECOMMENDED: if you think you've installed a previous version of our driver, it's better to start by **uninstalling** it first, by choosing option `1`
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- then select your option `2,3,4`, depending on the SteamVR version that you have.
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- Follow the instructions on the console.
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- in case you are asked a question, you can either choose `y` or `yes` to agree or simply **hit ENTER (or any key) to proceed**.
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