Iโm currently studying Virtual Reality and Game Development at SRH University Heidelberg.
Last year I was on an exchange semester at Boise State University, where I studied GIMM (Games, Interactive Media, and Mobile). Currently working on my bachelor thesis at the KIT (Karlsruhe Institute of Technology), researching High-Performance C# using Unity DOTS (Data-Oriented Technology Stack) for complex urban simulations.
Iโm looking for help with improving my skills in XR development and exploring networking, audio, and mobile development.
Iโm currently diving into advanced Unity development for XR projects and advanced C# & .NET Ecosystems.
Ask me about developing VR/AR projects for devices like the Meta Quest or HoloLens 2, as well as creating projects in Unity and Unreal Engine.
Fun fact: Iโm passionate about tech! Before diving into sofware development, I trained as an electrician specializing in automation technology.
Here are some of the projects I've contributed to:
-
VR-City-DOTS (2026)
A low fidelity prototype for testing Unity DOTS in a low poly virtual city for a VR application, developed as part of my bachelor thesis researching high-performance C# for complex urban simulations. -
Deployment Pipeline Pico (2025)
A beginner-friendly guide demonstrating how to deploy the Unity VR template to the Pico 4 Ultra Enterprise headset. -
Assistive iOS App (2025)
An assistive P2P tool that uses QR codes to help neurodivergent users communicate specific requests without verbal interaction. -
VR Infinity Crane Game (2024, SFX/Music 2025)
A virtual reality game developed for the Meta Quest 3, showcasing immersive gameplay and advanced physics simulations. -
DigTL-VR (Fraunhofer Institute - IOSB) (2024)
A project I contributed to as a Working Student. My responsibilities included developing features in Unity and managing version control with Git, advancing my skills to a professional level. -
Goblin Quest (2024)
A game made entirely in Unreal Engine using Blueprints, where you play as a knight battling goblins in a TBS fight. -
Procedural 2D Game (2024)
A procedural 2D game written in modern C++ using Raylib, featuring procedural generation, item management, and A* pathfinding to demonstrate OOP, templates, and algorithmic problem-solving. -
Cursed Forest (2023-2024)
A 2D platformer created with Unity, where you play as Quinn and strive to rescue a forest from overgrowth. -
Native Android AR App (2023)
A native Android app with database integration and CatAPI, built with Kotlin and Java. -
The Ghosties (2023)
A game developed with Raylib in C++, where an anonymous hero frees a haunted mansion from ghosts.
