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A modern replacement for both PC Head-Tracking and Dragonborn Voice-Barks. It allows for way more customization, with way less issues.

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LunaticWasTaken/PlayerVoiceFramework

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PlayerVoiceFramework

Building:

Requirements:

  • Visual Studio Build-Tools with workload Desktop Development with C++
  • VCPKG (Part of the above by default)

Steps:

  • Open x64 Native Tools Command Prompt for VS 2022 from the Windows Start Menu
    • DO NOT USE Developer Command Prompt, IT IS NOTE THE SAME!
  • Run the following commands:
  • git clone "https://github.com/lunatic-gh/PlayerVoiceFramework" "%HOMEPATH%/Downloads/PlayerVoiceFramework"
    
    cd "%HOMEPATH%/Downloads/PlayerVoiceFramework"
    
    cmake --preset release -S . -B .\build\release
    
    cmake --build .\build\release
  • This will give you a ready-to-use mod-folder at Downloads/PlayerVoiceFramework/deploy.
    • If you have the MO2_DEV_MODS_PATH environment variable set, it will instead be deployed to <MO2_DEV_MODS_PATH>\PlayerVoiceFramework

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A modern replacement for both PC Head-Tracking and Dragonborn Voice-Barks. It allows for way more customization, with way less issues.

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