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v2.3.0

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@Luracasmus Luracasmus released this 30 Aug 09:24
· 23 commits to main since this release
35c8bfd

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Improvements

  • Some shader pack option names and descriptions are now more accurate

Other Changes

  • The deferred lighting and sky rendering programs have been merged, and indirect dispatch is no longer used
    • This should improve performance in most scenes, but might slightly reduce performance when most of the scene is sky
  • The design of the compass is now slightly simpler and faster to render, with completely hard edges

Fixed Issues

  • Indirect dispatch of the deferred lighting program doesn't work properly on some graphics drivers (Closes #6)