v2.3.0
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Improvements
- Some shader pack option names and descriptions are now more accurate
Other Changes
- The deferred lighting and sky rendering programs have been merged, and indirect dispatch is no longer used
- This should improve performance in most scenes, but might slightly reduce performance when most of the scene is sky
 
- The design of the compass is now slightly simpler and faster to render, with completely hard edges
Fixed Issues
- Indirect dispatch of the deferred lighting program doesn't work properly on some graphics drivers (Closes #6)