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v2.6.0

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@Luracasmus Luracasmus released this 23 Oct 15:49
· 2 commits to main since this release
b7e101e

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Improvements

  • Fog now acts significantly more similar to vanilla. This should improve compatibility with mods and data packs that modify its appearance and density.

Fixed Issues

  • Alpha checks are incorrectly skipped on spider eye-like geometry, causing copper golems to appear almost completely black (reported by elmonetina in the shaderLABS Discord server. Likely solves #5).
  • sRGB colors are treated as linear without conversion on some types of unlit geometry, causing incorrect colors.
  • Enchantment glint uses the wrong blend function and overwrites material data, causing enchanted items and armor to appear very bright.