Fix the SparkLine#1
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Explanation:
In Remotion, every value needs to be calculated based on the current time.
It is not valid to calculate a new value based on the one that was used in the previously rendered frame.
While it requires some refactoring of code, the benefit is that rendering is multithread-safe and that scrubbing through the timeline always results in the right frame, even when you go backwards.
Screen.Recording.2023-01-14.at.11.07.31.mov