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Arkas Engine

WIP 3D engine with build-like maps

Currently has a demo map with two sectors and a team fortress 2 model

Controls:

  • WASD for movement
  • left or right arrow keys to turn camera (or use mouse)
  • O to free the cursor
  • P to lock the cursor back into the window

Screenshot

Screenshot

Build

make

Requires SDL2 and stb (clone recursively!)

Make options:

  • PLAT=windows - Cross compile to Windows (64-bit)
  • BUILD=release - Compile a release build
  • ASAN=y - Enable address santiser

Preparation

Get a D compiler and the dub build system and build the ark tool in tools/ark. Then, clone https://github.com/mesyeti/ArkasAssets and follow the build instructions in the README. Then, make a folder next to the engine executable called game and put the base.ark from the arkas assets in the folder.

Usage

Arkas (in it's WIP state) can only be built standalone. It starts with a console with these commands:

  • test-map - Load the test map
  • clear-scenes - Clear scenes
  • map <MAP NAME> - Load MAP NAME. Maps are stored in the maps folder. (Note: textures do not work when maps are loaded with this command, will be fixed when the resource manager is added)
  • dl-map <MAP NAME> - Saves the current loaded map as MAP NAME in the maps folder
  • help - Shows a list of commands

Graphics backends

Implemented

  • OpenGL 1.1

Todo

  • OpenGL 1.5 (for VBO)
  • OpenGL 2.0 (for shaders)

About

Arkas game engine, meant as a spiritual successor to Build Engine

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