WIP 3D engine with build-like maps
Currently has a demo map with two sectors and a team fortress 2 model
Controls:
- WASD for movement
- left or right arrow keys to turn camera (or use mouse)
- O to free the cursor
- P to lock the cursor back into the window
make
Requires SDL2 and stb (clone recursively!)
Make options:
- PLAT=windows- Cross compile to Windows (64-bit)
- BUILD=release- Compile a release build
- ASAN=y- Enable address santiser
Get a D compiler and the dub build system and build the ark tool in tools/ark. Then,
clone https://github.com/mesyeti/ArkasAssets and follow the build instructions in the
README. Then, make a folder next to the engine executable called game and put the
base.ark from the arkas assets in the folder.
Arkas (in it's WIP state) can only be built standalone. It starts with a console with these commands:
- test-map- Load the test map
- clear-scenes- Clear scenes
- map <MAP NAME>- Load- MAP NAME. Maps are stored in the- mapsfolder. (Note: textures do not work when maps are loaded with this command, will be fixed when the resource manager is added)
- dl-map <MAP NAME>- Saves the current loaded map as- MAP NAMEin the- mapsfolder
- help- Shows a list of commands
- OpenGL 1.1
- OpenGL 1.5 (for VBO)
- OpenGL 2.0 (for shaders)
