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In vanilla this.m.IsBusy and this.m.BusyStack are not reset for certain skill_container events e.g. onTargetHit. This may be relevant for players who play with Auto End Turn enabled which may cause the turn to end a bit too early. This commit adds a new parameter to callSkillsFunction which defaults to true and resets busy by default, but for specific functions we pass false for it. This includes the respective vanilla functions and some MSU added functions.

In vanilla this.m.IsBusy and this.m.BusyStack are not reset for certain skill_container events e.g. onTargetHit. This may be relevant for players who play with Auto End Turn enabled which may cause the turn to end a bit too early. This commit adds a new parameter to `callSkillsFunction` which defaults to true and resets busy by default, but for specific functions we pass false for it. This includes the respective vanilla functions and some MSU added functions.
@LordMidas LordMidas requested review from Enduriel and TaroEld March 16, 2025 12:24
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