fix: resetting busy on every skill container event #447
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In vanilla this.m.IsBusy and this.m.BusyStack are not reset for certain skill_container events e.g. onTargetHit. This may be relevant for players who play with Auto End Turn enabled which may cause the turn to end a bit too early. This commit adds a new parameter to
callSkillsFunctionwhich defaults to true and resets busy by default, but for specific functions we pass false for it. This includes the respective vanilla functions and some MSU added functions.