Releases: MSUTeam/MSU
Releases · MSUTeam/MSU
1.7.2
1.7.1
1.7.0
Now compatible with vanilla 1.5.1.6.
NEW FEATURES
- add: unique id to entity that is serialized (#430) (documentation)
- add: ability to get entity by UID globally (#454) (documentation)
- add: redirect vanilla
SkillCostAdjustmentssystem to use MSU Base Values system for skills (#449) (documentation) - add:
onAnyBroHiredevent for skills (#434) (documentation) - add: functions to check if game is being saved or loaded (#438) (documentation)
- add: function to get all actors adjacent to a given tile (41a1175) (documentation)
- add: update checker improvements (#429)
- remember if the user has already seen an update
- if the user has not yet seen an update, mark it with a little star and sort it up top
- prettify patch notes by parsing headers and links
- add click handler to collapse entry and hide patchnotes
- if enabled, clicking on the github icon will now directly download the .zip of the release via their browser (documentation)
- for modders: to disable this behavior, pass {DirectDownload = false} while setting up the github mod source
- differentiate between base URL (what the user passes), update URL (where we check for updates) and target URL (where we point the player to) for ModSource
- make the msu mods update screen appear above the modern hooks issue one if necessary (c0b3ef8)
- remember if the user has already seen an update
- add: ability to get keybind from keybinds mod addon (#441) (documentation)
- add: ability to get first letter capitalized key combinations from keybind (#441) (documentation)
CHANGES
- change: deprecate MSU-added
onMovementFinishedskills event and adjust for vanilla 1.5.1.4 (#448) - change: improve error message for defparams in
::MSU.Skills.addEvent(#424) - change: add info about desired type to
::MSU.Exception.InvalidType(47d1f5f) - change: improve how invalid data type errors are shown for msu emulated serialization containers (#410)
- change: convert floats to ints if they are the same value and should be ints in serialization emulator write functions (#444)
- This fixes certain exceptions thrown when using MSU emulators to serialize/deserialize certain vanilla bb classes which pass floats to write integer type functions.
- change: optimize the MSU-added
::Tactical.Entities.getXYZActorsfunctions for the case of 1-tile distance (#442)
FIXES
- fix: allow
nullinwriteStringof serialization emulator (#443)- This fixes exceptions thrown when using MSU emulators to serialize an
::MSU.Class.SerializationDatawhen outside a game save process.
- This fixes exceptions thrown when using MSU emulators to serialize an
- fix(vanilla): tooltips having a jagged line in their background-image if their height increases too much (#445)
- fix: add handling in
::MSU.Log.functions for tables with defined len key (#409)
v1.6.0
1.5.1
1.5.0
NEW FEATURES
- add: functions in
::MSU.Textto colorize values, percentages and multipliers (#401) (documentation) - add:
::MSU.Utils.benchmarkfunction to benchmark and compare performance of different functions (#398) (documentation) - add:
::MSU.Array.removeValuesfunction (#399) (documentation) - add:
onCombatStartedfunction instarting_scenario(#392) (documentation) - add:
::MSU.Text.colorDamagefunction (#403) (documentation) - add:
getMaxMoraleState()function in actor (vanilla only hassetMaxMoraleStatebut no getter) (#407) (documentation)
FIXES
- fix: a bug introduced in MSU 1.4.0 causing shields'
FatigueOnSkillUsenot being properly included in the base cost of their skills (#408) - fix: an edge case where the
FatigueOnSkillUsefor skills added by weapons/shields would not immediately update for the last added skill (#408) - fix: add a general solution to our handling of the vanilla case of paying for item action during certain AI behaviors. This fixes the issue of the ai being able to pick up a weapon for free (#406)
- fix:
::MSU.Injury.ExcludedInjuries.getextending the original injuries array (#404) - fix:
::MSU.Injury.ExcludedInjuries.getnot including extra injuries of included ones (#404) - fix: some msu exceptions in screens bb classes not throwing properly (#400)
- fix: being unable to start scenario battles from the main menu without first having loaded a saved game (ea731fe)
- fix: events added via
::MSU.Skills.addEventnot working when a custom function was declared (8ceed69) - fix: potential naming collision of msu world brush with other brushes of the same name (942385d)
1.4.2
1.4.1
1.4.0
NEW FEATURES
- add: new mb/mi tags to allow modders to use bbcode to bold or italicize text (#379)
- add: small popup notification and expose functions for other mods to add messages (#381)
- add: print campaign length and time to log when loading campaign (#385)
- add:
roundToMultfunction in MSU math utils to round to nearest multiple of given number (#358) - add:
roundToSigfunction in MSU math utils to round to given significant figures (#386) - add:
roundToDecfunction in MSU math utils to round to given decimal places (#388) - add:
truncffunction in MSU math utils to truncate a given float to given decimal places (#388)
CHANGES
- change: temporarily print full stack trace during deserialization errors (to check for deserialization log spam introduced in 1.3.0) (#387)
- change: the damage type ratios for vanilla skills with mixed injuries is now dynamically calculated (#383)
- change: the damage type container in skills is now an instance of a new MSU class
DamageTypewhich inherits fromWeightedContainer(#389) - fix(vanilla): sallet and barbute using wrong variant in
setPlainVariant(#380)
FIXES
- fix: prevent adding reserved keywords to OrderedMap (#384)
- fix: being forced to have a non-vanilla ui due to font fixes (#379)
- fix: weapon skills potentially getting wrong base FatigueCost in certain cases (#394)
- fix: manipulating a skill's
DamageTypevia hooks potentially causing issues (esp. for vanilla skills) (#389) - fix: data class type mismatch during loadDataFromFlagContainer leading to error spam in log (#393)
1.3.0
MAJOR
New Features
- feat: add persistent data storage without bbparser (1176530) (#366, adce5dd, e839fd3, 65c0b1d, 221ee84)
Changes
- change: migrate to Modern Hooks! (#316)
- change: port mod settings to use persistent data (#375) (existing settings will be converted)
Vanilla Fixes
- fix: not calling onLeave on settlement when using port travel (3bb8ca6)
- fix: onCombatStarted not being called for AI characters (#275). We also remove
perk.inspiring_presencefromstandard_bearerto maintain vanilla behavior which may cause issues with some mods. - fix: add missing vanilla fonts and fix font-face declarations (ac5cc6b). This changes some vanilla tooltips because the styles they were trying to apply were not working.
MINOR
New Features
- add:
::MSU.deepClonefunction (#360) - add:
::MSU.deepEqualsfunction (#367) (#371) - add: input blocker setting which blocks input when a JS input or textarea field is focused (#337)
- add:
addManyfunction to weighted containers (#319) - add:
uniquesfunction to array utilities (#322) - add:
::MSU.Tile.getNeighbors(#265) (1cbcc84, f35f674, c6d3759) - add:
isDisarmedfunction to actor (449a4ae) - add:
::MSU.Text.Colorwith referenceRedandGreen(87cbd1a) - add:
colorPositiveandcolorNegativefunctions to::MSU.Text(cc62c89) - add:
Typemutator and accessor functions to skill (dc93557) - add: missing tooltips for the keybind add/change menu (3cc1cb0)
- add:
::MSU.Serialization.serializeand::MSU.Serialization.deserializeto replace::MSU.Utils.serializeand::MSU.Utils.deserialize. The older functions have been deprecated and the new ones handle all data types instead of only array/table. (1176530)
Changes
- change: deprecate
::MSU.BBClass.Emptyas it is not necessary with Modern hooks (b1cade9) - change: remove
ButtonSettingtitle and move text inside of button (0a70ab0) - change: don't show damage type if damagetype is only None (600078f)
- change:
::MSU.Log.printStackTracewill no longer print lines with no variables (9635747)
Fixes
- fix:
SettingsPagetostring not returning the string it creates (#363) - fix:
BooleanSettingstill allowing UI interaction when disabled (#334) - fix: handling for adding/removing weapontype during hooks (#369) (#376)
Vanilla fixes
- fix: some road and shore brushes missing (b8dc639)