Add character & NPC map-images (in GroupManager and on map) - #391
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Sunnyl75 wants to merge 38 commits into
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Add character & NPC map-images (in GroupManager and on map)#391Sunnyl75 wants to merge 38 commits into
Sunnyl75 wants to merge 38 commits into
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Sunnyl75
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Jul 11, 2025
- Images selected from "Tokens" folder in "Modding" Folder from pop up in GroupManager
- Selections persist.
- Toggle on/off for images in groupmanager and on map
- Resize image in groupmanager with row
- Player image only shown on map if in same room as others.


Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #391 +/- ##
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- Coverage 66.48% 65.93% -0.55%
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Files 85 86 +1
Lines 4186 4239 +53
Branches 255 259 +4
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+ Hits 2783 2795 +12
- Misses 1403 1444 +41 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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…hing - Introduced a new CHARACTER_TOKEN column to the Group Manager table. - Integrated TokenManager for resolving and loading character token images. - Implemented fallback logic and QPixmapCache in TokenManager to reduce redundant image loading. - Added GroupDelegate logic to render icons, with default size set to 32x32 pixels. - Suppressed repeated debug output now that caching is effective. - Layout and header adjusted to support the new Icon column without disrupting existing columns. Foundation laid for future enhancements, including token toggle and dynamic resizing.
* Uploads token PNGs once and registers them in the live OpenGL renderer * Player token drawn immediately; mounts/NPCs hidden in player???s room * Prevents duplicate overlays and black fallback
… icon; paint background first; move header resize after model set; recalc token column/rows on icon-size change
…zeHint matches scaled icon; revert all-columns auto-resize; keep per-column header setup after model set
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Superseded by the new Qt6/checkbox defaults PR. |
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