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fix GL context teardown regression from QOpenGLWidget to QOpenGLWindow #510
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suggestion (bug_risk): After logging the leak, consider clearing or marking the VBO handle to avoid repeated leak reports or accidental reuse.
When
m_weakFunctionshas expired, we log the leak but leavevbounchanged. Ifreset()(or a destructor calling it) runs again on the same instance, we’ll log the same leak repeatedly and still hold a stale handle. Consider settingvbo = 0after logging (and doing the same for shader programs) to prevent repeated critical logs and reduce the risk of future code treating the stale handle as valid.Suggested implementation:
Apply the same pattern to any similar teardown/reset logic for shader programs (or other GL objects) in this or related files: after logging that the GL functions are unavailable and that a resource will be leaked, explicitly reset the corresponding handle (e.g. program ID) to 0 to avoid repeated leak logs and accidental reuse.