Investigating Game Design Research: How (game) design researchers can capture their design reasoning and the standards to follow
Developing the Method for Design Materialization (MDM)
Find us at Materializing.Desgin
- Granzotto Llagostera, E., Khaled, R., & Sinervo, K. (2025). Tracing Research Through Design with Ponte: Bridging game development repositories and qualitative research tools. Proceedings of the 20th International Conference on the Foundations of Digital Games, 1–10. https://doi.org/10.1145/3723498.3723821
- Khaled, R., Sinervo, K. A., Ali, M. S., Barr, P., Bethancourt, M., Kocken, F., Limeburner, C., & Nickel, V. (2024). Reflective Surfaces: Experimenting with Playful, Playable Publication Formats. Designing Interactive Systems Conference, 302–304. https://doi.org/10.1145/3656156.3665435
- Khaled, R., & Barr, P. (2023). Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization. Design Issues, 39(1), 55–69. https://doi.org/10.1162/desi_a_00706
- Khaled, R., Lessard, J., & Barr, P. (2018). Documenting trajectories in design space: A methodology for applied game design research. Proceedings of the 13th International Conference on the Foundations of Digital Games, 1–10. https://doi.org/10.1145/3235765.3235767