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Materializing Design

Investigating Game Design Research: How (game) design researchers can capture their design reasoning and the standards to follow

Developing the Method for Design Materialization (MDM)

Find us at Materializing.Desgin

Publication

  1. Granzotto Llagostera, E., Khaled, R., & Sinervo, K. (2025). Tracing Research Through Design with Ponte: Bridging game development repositories and qualitative research tools. Proceedings of the 20th International Conference on the Foundations of Digital Games, 1–10. https://doi.org/10.1145/3723498.3723821
  2. Khaled, R., Sinervo, K. A., Ali, M. S., Barr, P., Bethancourt, M., Kocken, F., Limeburner, C., & Nickel, V. (2024). Reflective Surfaces: Experimenting with Playful, Playable Publication Formats. Designing Interactive Systems Conference, 302–304. https://doi.org/10.1145/3656156.3665435
  3. Khaled, R., & Barr, P. (2023). Generative Logics and Conceptual Clicks: A Case Study of the Method for Design Materialization. Design Issues, 39(1), 55–69. https://doi.org/10.1162/desi_a_00706
  4. Khaled, R., Lessard, J., & Barr, P. (2018). Documenting trajectories in design space: A methodology for applied game design research. Proceedings of the 13th International Conference on the Foundations of Digital Games, 1–10. https://doi.org/10.1145/3235765.3235767

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