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MEGAMEK VERSION HISTORY:
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- 0.49.19.1 (2024-05-06 1744 UTC)
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+ 0.49.19.1 (2024-05-09 0526 UTC)
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+ Fix #5415: Implement RFE #5408: update Princess ammo conservation values
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+ Fix #5426: add null checks for getC3UUIDAsString()
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- + Fix #5433: Handle one-shot ammo weapons like RLs appropriately
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+ + Fix #5433: Handle one-shot ammo weapons like RLs appropriately
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+ Fix #5440: MM fix for MML issue where Partial Wing not accounted for
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+ Fix #5442: add null check for turn timer when stopping
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@@ -32,14 +32,14 @@ MEGAMEK VERSION HISTORY:
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+ Fix #5214: Exception when loading saved game
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+ Fix #5224: Infantry Firing issue
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+ PR #5241: Add test to ensure every unit can load
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- + PR #5244: Fixing MML #1452 Allows you to pod mount null signature system.
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+ + PR #5244: Fixing MML #1452 Allows you to pod mount null signature system.
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+ Fix #5228: The TAG phase will no longer inadvertently reveal hidden units
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+ Fix #5206: Prevent an error with the map preview in the lobby
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- + PR #5240: Fix MML 1365: Sponson Turrets not being included in TechLevel calcs
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- + PR #5218: add additional zoom levels and font adjustment levels
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+ + PR #5240: Fix MML 1365: Sponson Turrets not being included in TechLevel calcs
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+ + PR #5218: add additional zoom levels and font adjustment levels
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+ Data: Fixing #5194, #4979, #4525, #4906, #5141, #5253, #4258, #4555, #5017, #4837
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+ PR #5259: Refactor code to add new units to a C3 network
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- + PR #5257: Flat Darcula skin
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+ + PR #5257: Flat Darcula skin
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+ PR #5256: Bind escape to the close action on various dialogs
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+ Fix #5219: Show CF Warning over isometric bridges and turrets.
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+ PR #5266: Added a story arcs directory with support for loading units, camo and portraits
@@ -51,7 +51,7 @@ MEGAMEK VERSION HISTORY:
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+ PR #5203: Improvements for the internal representation of planetary conditions
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+ PR #5270: The weapon panel is now split to prevent info being obscured depending on screen resolution and other factors
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+ PR #5274: Update Aerospace SI damage calculation to round naturally with a minimum of 1
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- + Fix #5285: MML #1461 Consider pintle weapons in the same location as in the same pintle
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+ + Fix #5285: MML #1461 Consider pintle weapons in the same location as in the same pintle
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+ PR #5278: correct issue when using multiple boards and restricting deployment
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+ Data: Sprite Swap Project. All shaded sprites that can be (Deadborder mostly) replaced have been.
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+ Fix #5298: Illegal Cast Exception when lowering elevation with a VTOL
@@ -60,18 +60,18 @@ MEGAMEK VERSION HISTORY:
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+ PR #5305: Princess Behaviour Update
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+ Fix #3882 (MM part): ASFs not tracked correctly in MHQ
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+ Fix #5205: Handle ConcurrentModification and NPE from opening dialogs
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- + PR #5306: MM portion of fix for MHQ #3803: WOB.pm/.PM mismatch and missing parent faction check
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+ + PR #5306: MM portion of fix for MHQ #3803: WOB.pm/.PM mismatch and missing parent faction check
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+ PR #5311: Unblock build by removing extraneous Java logging import in UnitTable.java
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+ PR #5289: Improved MissionRole Switch Cases & Role List
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- + Fix #5291: Fix for MML #135 Industrial tripod cockpit
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+ + Fix #5291: Fix for MML #135 Industrial tripod cockpit
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+ Fix #3306: Vehicle Lance Movement prevents full deployment of turrets
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+ PR #5303: add client settings for report colors (Allows custom colors)
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- + PR #5322: Fix reading player names from savegames
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+ + PR #5322: Fix reading player names from savegames
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+ Fix #5280: Fix Null Pointer Error when updating Convert Mode Button status
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- + Fix MekHQ #3986: MHQ wont save, sometimes
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- + Fix #5348: Stop adding jump start step when deleting movement
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- + PR #5353: Utility update and small icon error correction
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- + Fix #5351: Null pointer when turning with shortcut keys in movement phase.
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+ + Fix MekHQ #3986: MHQ wont save, sometimes
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+ + Fix #5348: Stop adding jump start step when deleting movement
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+ + PR #5353: Utility update and small icon error correction
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+ + Fix #5351: Null pointer when turning with shortcut keys in movement phase.
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+ Fix #5367: correct issue when using multiple boards and restricting deployment
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+ PR #5366: Added Faction Logos from UCC (With Permission)
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+ Fix #5215 - Secondary turret firing arc display to reflect tanks turret rotation.
@@ -110,7 +110,7 @@ MEGAMEK VERSION HISTORY:
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+ PR #5059: Unit tooltip pilot updates
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+ PR #5057: Lobby force updates
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+ PR #5041: Princess Ice & Infantry On Ice Fix
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- + PR #5069: Reset forces when resetting game
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+ + PR #5069: Reset forces when resetting game
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+ Fix #5064, Fix #5065: Aero movement cenvelope and acc/dec next optimizations.
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+ PR #5071: MUL parser updates
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+ PR #5075: Laser-guided bombs now receive a -2 bonus on tagged units
@@ -129,28 +129,28 @@ MEGAMEK VERSION HISTORY:
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+ Fix #5103: Check for not dusk dawn for searchlight penalty reduction
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+ PR #5121: Bot command updates
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+ Fix #4878: Princess non-combat PSR reduction
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- + Fix #5103, #5030, #5072: Correct issues with BAP targeting to hit bonus
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+ + Fix #5103, #5030, #5072: Correct issues with BAP targeting to hit bonus
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+ Fix #5073: Brings Quirks in line with Campaign Ops 4th printing table.
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+ PR #5126: turn timer updates
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+ PR #5132: Fix Long Tom Cannon not dealing damage to flying dropship
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+ Fix #5104: To-hit calculation bug when shooting at VTOLs
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- + PR #5146: planetary conditions weather updates
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+ + PR #5146: planetary conditions weather updates
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+ PR #5140: BA tech advancement for Exoskeltons.
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- + PR #5147: Fix weather restrictions around wind
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+ + PR #5147: Fix weather restrictions around wind
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+ Data: Implement Shrapnel #9 Laser Weapons.
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+ PR #5159: Light and Heavy Machine Gun Ammo is mislabeled
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+ Fix #5149, #5151: fix NPE in getHexTip(), fix NPE in doEntityDisplacement()
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- + PR #5173 Add bot command for dishonored players
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+ + PR #5173 Add bot command for dishonored players
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+ Fix #4670: Hide entity statblocks from the hex tooltip when entity is hidden
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- + PR #5170: Use IGame in TurnOrdered
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+ + PR #5170: Use IGame in TurnOrdered
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+ PR #5169: Code cleanup #5169
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+ Fix #5155: Add checkbox to turn off showing player deployment on map preview
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+ Fix #4952: Princess does not select alt ammo
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+ Fix #5174: Quick Fix for structure not loading correctly
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0.49.17 (2023-12-31 1900 UTC)
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+ Fix #1031: Show structure collapse warning when deploying and moving.
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- + PR #4990: FixedWingSupport: automatically set SI when walk MPs are set
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+ + PR #4990: FixedWingSupport: automatically set SI when walk MPs are set
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0.49.16 (2023-12-30 2200 UTC)
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+ Fix #4769: BA Tube Artillery should support smoke rounds
@@ -430,7 +430,7 @@ MEGAMEK VERSION HISTORY:
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+ Data: Fixing #4223, #4206, #4371, #4398, #4377, #4272, #4257, #4244 ,#4312
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+ PR #4430: Highlight min/max visual and sensor ranges
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+ PR #4450: When tacops sensors is not on, dont show sensor rings
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- + PR #4451: When tacops sensors is not on, show visual range in tool tip
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+ + PR #4451: When tacops sensors is not on, show visual range in tool tip
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0.49.12 (2023-03-04 2200 UTC)
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