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Merge pull request #5457 from Sleet01/0.49.19.1
Minor commit to force Maven repo refresh
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megamek/docs/history.txt

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@@ -1,9 +1,9 @@
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MEGAMEK VERSION HISTORY:
22
----------------
3-
0.49.19.1 (2024-05-06 1744 UTC)
3+
0.49.19.1 (2024-05-09 0526 UTC)
44
+ Fix #5415: Implement RFE #5408: update Princess ammo conservation values
55
+ Fix #5426: add null checks for getC3UUIDAsString()
6-
+ Fix #5433: Handle one-shot ammo weapons like RLs appropriately
6+
+ Fix #5433: Handle one-shot ammo weapons like RLs appropriately
77
+ Fix #5440: MM fix for MML issue where Partial Wing not accounted for
88
+ Fix #5442: add null check for turn timer when stopping
99

@@ -32,14 +32,14 @@ MEGAMEK VERSION HISTORY:
3232
+ Fix #5214: Exception when loading saved game
3333
+ Fix #5224: Infantry Firing issue
3434
+ PR #5241: Add test to ensure every unit can load
35-
+ PR #5244: Fixing MML #1452 Allows you to pod mount null signature system.
35+
+ PR #5244: Fixing MML #1452 Allows you to pod mount null signature system.
3636
+ Fix #5228: The TAG phase will no longer inadvertently reveal hidden units
3737
+ Fix #5206: Prevent an error with the map preview in the lobby
38-
+ PR #5240: Fix MML 1365: Sponson Turrets not being included in TechLevel calcs
39-
+ PR #5218: add additional zoom levels and font adjustment levels
38+
+ PR #5240: Fix MML 1365: Sponson Turrets not being included in TechLevel calcs
39+
+ PR #5218: add additional zoom levels and font adjustment levels
4040
+ Data: Fixing #5194, #4979, #4525, #4906, #5141, #5253, #4258, #4555, #5017, #4837
4141
+ PR #5259: Refactor code to add new units to a C3 network
42-
+ PR #5257: Flat Darcula skin
42+
+ PR #5257: Flat Darcula skin
4343
+ PR #5256: Bind escape to the close action on various dialogs
4444
+ Fix #5219: Show CF Warning over isometric bridges and turrets.
4545
+ PR #5266: Added a story arcs directory with support for loading units, camo and portraits
@@ -51,7 +51,7 @@ MEGAMEK VERSION HISTORY:
5151
+ PR #5203: Improvements for the internal representation of planetary conditions
5252
+ PR #5270: The weapon panel is now split to prevent info being obscured depending on screen resolution and other factors
5353
+ PR #5274: Update Aerospace SI damage calculation to round naturally with a minimum of 1
54-
+ Fix #5285: MML #1461 Consider pintle weapons in the same location as in the same pintle
54+
+ Fix #5285: MML #1461 Consider pintle weapons in the same location as in the same pintle
5555
+ PR #5278: correct issue when using multiple boards and restricting deployment
5656
+ Data: Sprite Swap Project. All shaded sprites that can be (Deadborder mostly) replaced have been.
5757
+ Fix #5298: Illegal Cast Exception when lowering elevation with a VTOL
@@ -60,18 +60,18 @@ MEGAMEK VERSION HISTORY:
6060
+ PR #5305: Princess Behaviour Update
6161
+ Fix #3882 (MM part): ASFs not tracked correctly in MHQ
6262
+ Fix #5205: Handle ConcurrentModification and NPE from opening dialogs
63-
+ PR #5306: MM portion of fix for MHQ #3803: WOB.pm/.PM mismatch and missing parent faction check
63+
+ PR #5306: MM portion of fix for MHQ #3803: WOB.pm/.PM mismatch and missing parent faction check
6464
+ PR #5311: Unblock build by removing extraneous Java logging import in UnitTable.java
6565
+ PR #5289: Improved MissionRole Switch Cases & Role List
66-
+ Fix #5291: Fix for MML #135 Industrial tripod cockpit
66+
+ Fix #5291: Fix for MML #135 Industrial tripod cockpit
6767
+ Fix #3306: Vehicle Lance Movement prevents full deployment of turrets
6868
+ PR #5303: add client settings for report colors (Allows custom colors)
69-
+ PR #5322: Fix reading player names from savegames
69+
+ PR #5322: Fix reading player names from savegames
7070
+ Fix #5280: Fix Null Pointer Error when updating Convert Mode Button status
71-
+ Fix MekHQ #3986: MHQ wont save, sometimes
72-
+ Fix #5348: Stop adding jump start step when deleting movement
73-
+ PR #5353: Utility update and small icon error correction
74-
+ Fix #5351: Null pointer when turning with shortcut keys in movement phase.
71+
+ Fix MekHQ #3986: MHQ wont save, sometimes
72+
+ Fix #5348: Stop adding jump start step when deleting movement
73+
+ PR #5353: Utility update and small icon error correction
74+
+ Fix #5351: Null pointer when turning with shortcut keys in movement phase.
7575
+ Fix #5367: correct issue when using multiple boards and restricting deployment
7676
+ PR #5366: Added Faction Logos from UCC (With Permission)
7777
+ Fix #5215 - Secondary turret firing arc display to reflect tanks turret rotation.
@@ -110,7 +110,7 @@ MEGAMEK VERSION HISTORY:
110110
+ PR #5059: Unit tooltip pilot updates
111111
+ PR #5057: Lobby force updates
112112
+ PR #5041: Princess Ice & Infantry On Ice Fix
113-
+ PR #5069: Reset forces when resetting game
113+
+ PR #5069: Reset forces when resetting game
114114
+ Fix #5064, Fix #5065: Aero movement cenvelope and acc/dec next optimizations.
115115
+ PR #5071: MUL parser updates
116116
+ PR #5075: Laser-guided bombs now receive a -2 bonus on tagged units
@@ -129,28 +129,28 @@ MEGAMEK VERSION HISTORY:
129129
+ Fix #5103: Check for not dusk dawn for searchlight penalty reduction
130130
+ PR #5121: Bot command updates
131131
+ Fix #4878: Princess non-combat PSR reduction
132-
+ Fix #5103, #5030, #5072: Correct issues with BAP targeting to hit bonus
132+
+ Fix #5103, #5030, #5072: Correct issues with BAP targeting to hit bonus
133133
+ Fix #5073: Brings Quirks in line with Campaign Ops 4th printing table.
134134
+ PR #5126: turn timer updates
135135
+ PR #5132: Fix Long Tom Cannon not dealing damage to flying dropship
136136
+ Fix #5104: To-hit calculation bug when shooting at VTOLs
137-
+ PR #5146: planetary conditions weather updates
137+
+ PR #5146: planetary conditions weather updates
138138
+ PR #5140: BA tech advancement for Exoskeltons.
139-
+ PR #5147: Fix weather restrictions around wind
139+
+ PR #5147: Fix weather restrictions around wind
140140
+ Data: Implement Shrapnel #9 Laser Weapons.
141141
+ PR #5159: Light and Heavy Machine Gun Ammo is mislabeled
142142
+ Fix #5149, #5151: fix NPE in getHexTip(), fix NPE in doEntityDisplacement()
143-
+ PR #5173 Add bot command for dishonored players
143+
+ PR #5173 Add bot command for dishonored players
144144
+ Fix #4670: Hide entity statblocks from the hex tooltip when entity is hidden
145-
+ PR #5170: Use IGame in TurnOrdered
145+
+ PR #5170: Use IGame in TurnOrdered
146146
+ PR #5169: Code cleanup #5169
147147
+ Fix #5155: Add checkbox to turn off showing player deployment on map preview
148148
+ Fix #4952: Princess does not select alt ammo
149149
+ Fix #5174: Quick Fix for structure not loading correctly
150150

151151
0.49.17 (2023-12-31 1900 UTC)
152152
+ Fix #1031: Show structure collapse warning when deploying and moving.
153-
+ PR #4990: FixedWingSupport: automatically set SI when walk MPs are set
153+
+ PR #4990: FixedWingSupport: automatically set SI when walk MPs are set
154154

155155
0.49.16 (2023-12-30 2200 UTC)
156156
+ Fix #4769: BA Tube Artillery should support smoke rounds
@@ -430,7 +430,7 @@ MEGAMEK VERSION HISTORY:
430430
+ Data: Fixing #4223, #4206, #4371, #4398, #4377, #4272, #4257, #4244 ,#4312
431431
+ PR #4430: Highlight min/max visual and sensor ranges
432432
+ PR #4450: When tacops sensors is not on, dont show sensor rings
433-
+ PR #4451: When tacops sensors is not on, show visual range in tool tip
433+
+ PR #4451: When tacops sensors is not on, show visual range in tool tip
434434

435435

436436
0.49.12 (2023-03-04 2200 UTC)

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