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Pull requests: MegaMek/megamek
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Fix: MacOS and Linux users can now open the right-click popup contextual menu on force view
Accessibility
Work dealing with improving the accessibility of the application
Bug
GUI
User Interface
Severity: Critical
Issues described as critical as per the new issue form
#6978
opened May 4, 2025 by
Scoppio
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fix: i18n support for sorters, reduced a bit the code duplication, prevents NPE if player is null
Bug
Sentry
Any issues being built and forwarded from Sentry only
#6973
opened May 3, 2025 by
Scoppio
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fix: adds padding in between maps if they are of odd width size, making it possible to tile those. Small performance improvements.
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
Map and Board
Specific Issues related to a Map, Board or Tileset
Performance
Severity: Critical
Issues described as critical as per the new issue form
#6971
opened May 3, 2025 by
Scoppio
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feat: add stale action to deal with ever growing number of issues that may not even be valid anymore
Build / CI
Anything related to the build setup, build scripts, or integrations
CI/CD
Issues pertaining to the CI/CD system
#6970
opened May 3, 2025 by
Scoppio
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fix: add an info nag that informs the user about the danger of tiling odd width size maps
Bug
Map and Board
Specific Issues related to a Map, Board or Tileset
Severity: Critical
Issues described as critical as per the new issue form
#6969
opened May 3, 2025 by
Scoppio
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added dispose() on some dialogs (fix memory leaks)
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
#6959
opened Apr 29, 2025 by
exeea
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feat: adds CONVOY behavior setting preset and flag to ignore damage output on pathing
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
PACAR
Any Issues related to the PACAR (Princess Abstract Combat Auto Resolve) System
Princess/AI
#6944
opened Apr 28, 2025 by
Scoppio
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board editor - trace overlay
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
Map Editor
Issues related to the Map Editor, includes Bugs and RFE's. Does NOT include Tileset issues
#6935
opened Apr 26, 2025 by
kuronekochomusuke
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Document Clean up
Data
Hammertime.
In Development (Draft)
An additional way to mark something as a draft. Make it stand out more.
tip of the day
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
#6841
opened Apr 7, 2025 by
exeea
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Feat/caspar ai
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
PACAR
Any Issues related to the PACAR (Princess Abstract Combat Auto Resolve) System
Princess/AI
#6820
opened Apr 3, 2025 by
Scoppio
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Feat/signed canon units
Improvement to Existing Feature
Used with the RFE tag to indicate an improvement to an existing feature
Refactoring
Utility
#6659
opened Mar 6, 2025 by
Scoppio
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feat: adding force view to commander gui, mouse clicks and more
PACAR
Any Issues related to the PACAR (Princess Abstract Combat Auto Resolve) System
Pr#6554 add accurate/stabilized clubs
CGL clarification Required
This covers any issues that require CGL errata or clarification for us to fix.
WIP - Equipment/Unit modifiers (salvage quality, partial repair, scenario effect)
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
DNI quirkification Test/Proof of Concept/WIP/Draft
Draft
Work in Progress
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
#6175
opened Nov 4, 2024 by
repligator
•
Draft
Add processing of multiple fluff images (WIP)
For New Dev Cycle
This PR should be merged at the beginning of a dev cycle
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