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Pull requests: MegaMek/megamek

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Pull requests list

Fix: MacOS and Linux users can now open the right-click popup contextual menu on force view Accessibility Work dealing with improving the accessibility of the application Bug GUI User Interface Severity: Critical Issues described as critical as per the new issue form
#6978 opened May 4, 2025 by Scoppio Loading…
fix: i18n support for sorters, reduced a bit the code duplication, prevents NPE if player is null Bug Sentry Any issues being built and forwarded from Sentry only
#6973 opened May 3, 2025 by Scoppio Loading…
fix: adds padding in between maps if they are of odd width size, making it possible to tile those. Small performance improvements. For New Dev Cycle This PR should be merged at the beginning of a dev cycle Map and Board Specific Issues related to a Map, Board or Tileset Performance Severity: Critical Issues described as critical as per the new issue form
#6971 opened May 3, 2025 by Scoppio Loading…
feat: add stale action to deal with ever growing number of issues that may not even be valid anymore Build / CI Anything related to the build setup, build scripts, or integrations CI/CD Issues pertaining to the CI/CD system
#6970 opened May 3, 2025 by Scoppio Loading…
fix: add an info nag that informs the user about the danger of tiling odd width size maps Bug Map and Board Specific Issues related to a Map, Board or Tileset Severity: Critical Issues described as critical as per the new issue form
#6969 opened May 3, 2025 by Scoppio Loading…
added dispose() on some dialogs (fix memory leaks) For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6959 opened Apr 29, 2025 by exeea Loading…
feat: adds CONVOY behavior setting preset and flag to ignore damage output on pathing For New Dev Cycle This PR should be merged at the beginning of a dev cycle PACAR Any Issues related to the PACAR (Princess Abstract Combat Auto Resolve) System Princess/AI
#6944 opened Apr 28, 2025 by Scoppio Loading…
board editor - trace overlay For New Dev Cycle This PR should be merged at the beginning of a dev cycle Map Editor Issues related to the Map Editor, includes Bugs and RFE's. Does NOT include Tileset issues
#6935 opened Apr 26, 2025 by kuronekochomusuke Loading…
Document Clean up Data Hammertime. In Development (Draft) An additional way to mark something as a draft. Make it stand out more.
#6932 opened Apr 25, 2025 by rjhancock Draft
tip of the day For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6841 opened Apr 7, 2025 by exeea Loading…
Feat/caspar ai For New Dev Cycle This PR should be merged at the beginning of a dev cycle PACAR Any Issues related to the PACAR (Princess Abstract Combat Auto Resolve) System Princess/AI
#6820 opened Apr 3, 2025 by Scoppio Loading…
Feat/signed canon units Improvement to Existing Feature Used with the RFE tag to indicate an improvement to an existing feature Refactoring Utility
#6659 opened Mar 6, 2025 by Scoppio Loading…
feat: adding force view to commander gui, mouse clicks and more PACAR Any Issues related to the PACAR (Princess Abstract Combat Auto Resolve) System
#6612 opened Feb 25, 2025 by Scoppio Draft
Pr#6554 add accurate/stabilized clubs CGL clarification Required This covers any issues that require CGL errata or clarification for us to fix.
#6555 opened Feb 15, 2025 by DM0000 Draft
WIP - Equipment/Unit modifiers (salvage quality, partial repair, scenario effect) For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6229 opened Nov 27, 2024 by SJuliez Draft
DNI quirkification Test/Proof of Concept/WIP/Draft Draft Work in Progress For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#6175 opened Nov 4, 2024 by repligator Draft
Add processing of multiple fluff images (WIP) For New Dev Cycle This PR should be merged at the beginning of a dev cycle
#5490 opened May 20, 2024 by SJuliez Draft
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